@Delpee @Killa_Maaki
Thanks for the feedback guys... turns out I was just suffering from lack of sleep and making a stupid mistake as to the location of the un-zipped files in the official zip file here https://devs.ouya.tv/developers/docs/…
I've been searching and searching and this thread is the closest thing I've found to the buttons -- but the link @Intermediaware posted above points to out-dated and pretty small 30x30 .png images.
Does anyone know if there are official vector files…
Hey Hicsy,
I fought with it for over 2 hours trying to get it to work after they changed this information... Following the previous instructions worked for me easily when it was Cardhu, but this second change just wouldn't work right away.
I wish I …
I've had a pretty similar experience with my controllers when helping test games for people. I've tried both (as Dreamwriter suggested) but they are both nearly as bad.
Mine both have a visible lean to the right when left alone and neither seem to n…
I'm not sure if I'm misunderstanding what you're saying about being able to delete a draft but for me if I have a draft it shows up on the right side called "Drafts" and I can click that and mouse over a draft and the little X pops up to delete it..…
Ah, haha, I was kind of wondering what that setting was, I didn't mess with it since I was focused on the problem I was having.
Yeah in the real world, I'd set mine to the DPAD and be good but if you're still interested in my LA issue I'll get back …
hypercanestudios said:
Even with a deadzone of 0.30 you have this problem? The value in parenthesis to the left of the deadzone setting shows you the raw value read from the joystick every frame. If this number isn't zero it means the joyst…
I tried this again - here are some notes:
#1). Brightness is much better for me!
#2). Didn't mess with your Gamma slider - the default looked totally perfect on my setup.
#3). Dead-zones are better but still acting weird for me... First, I changed t…
@hypercanestudios - For what it's worth I've personally had this problem with every game that I've played so far on Ouya. My controller doesn't neutral out very well and actually has a visible lean to it... I'm not sure if this is just kind of a gim…
I checked this out too and agree with @VoodooDoubloon about the ship being hard to see - but you've already got that covered.
I would also add that on my Ouya, the ship pulls to the right when the analog stick is left in neutral position - so you mi…
Hmm this one doesn't seem to be working either...
To your bonus question: I am not sure... sorry! I'm sure someone else developing in Unity will answer you though.
I just checked this out and I can't get anything to happen. :(
Pressing or holding A doesn't bring up credits and I can't get the game to start (pressing L1/R1 or L2/R2 or All four of them...)
Yeah I agree with you 100%. I was disappointed when I saw they increased the price. I'm actually working on a local multiplayer game myself and have a lot of other ideas down the line - so having cheap controllers was awesome.
I'm kicking myself for…
I think we'd have to order another final Ouya.
I was hoping maybe we'd get a special "Developer Backer" discount or something, but I haven't heard anything about this at all. I'd like to know as well.
Ahh interesting. I didn't realize that was built on top of Libgdx. I'll have to check it out sometime; I made a flash game quite some time back using Flixel and I liked it.
The last I saw in another thread was that they decided to make the system bu…
@TomSapo: Thanks for the insights!
Are you also using LibGDX? This looks like you're using the ODK controller but I've been using the Controller stuff they integrated into LibGDX. They are probably implemented generally the same, though.
But you mig…
@mjoyner - Thanks for the suggestions! I'll give that a shot as soon as I can. Does exiting a game get treated the same as a controller being totally disconnected?
@eLim - Hey have you had any issues with the controllers losing input when you press the System button and then return to a game? I'm new to Java and LibGDX and I have a feeling I'm doing something wrong.
Just curious if you've run into this yourse…
Hey there! Wanted to give you a quick note about the game as I tested it earlier (v3).
The only issue I saw was that on my Ouya, my box/player was sliding on the screen because of the analog stick. You might need to adjust your dead zone for the ne…
Checked out new version:
Dead zone issue appears resolve.DPad now works! (yay!)
Explosion slow downs seem identical to me - but that's hard to say with certainty. I don't think it's a big deal if it's intentional to give that retro feel but if you h…
No problem!! :)
Yeah I hope the dead zone is going to be fixed for sure... Personally I'm not a big fan of analog sticks in general when playing games (so I'm looking forward to your D-Pad working ;) ) but on the controller I've been using I can vi…
I checked out this version too. Coming along nicely! :)
A couple things I noticed that you probably need to take a look at: #1: When you blow up the engine/thrusters, the particle effect is too much for the Ouya and it brings the frame rate way down…
No problem, glad to help! I totally understand - I've had far too many projects blow up in my face on different machines than my dev box so I feel you! :D
I'll be up awhile tonight - if you want me to check another apk to test the d-pad stuff I can …
Hey there - I just downloaded and installed to check it out for you. It installed fine and showed up in the games section as it should. Appears to run perfectly fine/smooth as far as I can tell.
D-Pad doesn't work but the analog stick does - not sur…