Evgiz said:
There is a link on the dev page to do this:https://devs.ouya.tv/developers/products
"View and remove your purchases of your products"
Hey thanks for the heads up! I must've been blind to miss it.
GnomicStudios said:One thing I've noticed is that the developer gets the purchase for free, which means they always have the receipts from then on.
Ok perhaps I was wrong... I just tried this again with my dev account and the receipts were no…
JonAbrams said:[SNIP]
How it works now: - Purchases made using the game's developer account will always be free.
[SNIP]
In the near future: - We will allow you to add a certain number of email addresses to the system as "tester accounts". These…
Just chiming in to say my game, Square Off made it out of the Sandbox. Last I checked it had "You +4" thumbs up, then when I checked and found it in the Genres, it had "You +6". So currently it's a pretty low barrier.
As a $700 backer, the Sandbox d…
I'm not using Unity (using MonoGame), but this might be helpful anyway....
After using the "Re-run Setup" and create new user to test IAP, I was getting "Failed to decrypt the message" constantly. After restarting the console, the IAP then worked.
Well that's good news. Although, @jonAbrams said "We've improved the analog stick precision for retail controllers."... I hope they've improved it a LOT! :)
By the way @Buddy, are you aware of the issue I raised here?: http://forums.ouya.tv/discussion/808/controller-directional-accuracy-problems
The Ouya controller seems to have an internal dead zone (not sure if it's hardware or software though). This …
Yep, I am now using a dead zone of 0.3, which seems to work ok. After a bit more testing, I noticed that the Ouya controller seems to have an internal dead zone, somewhere around 0.13 on each axis. This is the reason the directional accuracy appears…
> but why OuyaController.init(this); is undefined?
I'm not certain about this, but it may have been deprecated. At least in the 0.0.6 OUYA-ODK\Samples\ouya-controller-testapp, there doesn't seem to be any call to OuyaController.init().
Any…
Both my controllers have this issue. I need to set the dead zone to at least 0.35. As was mentioned in another thread, the X axis zero point seems to be significantly offset.
The overall quality (feel) and accuracy of the OUYA controllers is very po…
I've noticed something similar to this. It may be completely unrelated, but for me it seems as though I'm not getting any generic motion events fired when the stick is released.