Balbi said:
My complaint with overscan is not that interface items are missing/hidden. My complaint is that, for some reason this TV wont let me turn it off with the OUYA attached and it's causing the picture to look like crap lol. The pictur…
I'm more likely to be listening to music while making graphics than when coding, I find it harder to focus on the code while listening to music at the same time.
But here's my current youtube playlist! I wish you could have more than 200 videos in …
noct said:
Volcanic-Penguin said:
Interesting that you have overscan issues on OUYA but not on the WiiU, the WiiU has crazy overscan for me and no way to fix it.
But how do you get overscan on PC?
Check your TV's display setti…
Yo!
I'm Lee Comstock, born and raised in Stockholm Sweden, 26 years old, a Vegan (mostly), been playing Nintendo games my whole life, which is what I mostly play still. I'm currently in my third and final year at Stockholm University, where me and…
In case anyone's still wondering.
http://www.ouya.tv/game-developers-how-to-get-started-on-ouya-now/
Payments:All games are free to download. Just a reminder that, on OUYA, there is no such thing as a “paid app” so all games are free to download. Th…
Balbi said:
Killa_Maaki said:
Hm, that seems more like a problem with your specific TV (as you noted other TVs work fine)
Do you also have issues with Xbox games having this pixel bleeding?
Seems that only with the OUYA is the ov…
I'm pretty much not understanding anything in this thread haha, but I have made an XNA C# game in Visual Studio, nothing to do with monogame as far as I know, so....
What do I do? X3
Great, thanks!
I skimmed through that page with all the Unity to OUYA stuff and it was pretty long, so it's relieving to see that the crucial parts could be shown in 5 videos.
Miniboss1232 said:
noct said:
Personally I'd like to see a system level setting rather than having games either ignoring the problem or requiring you to set each one individually.
If it's not technically possible to do it system-wid…
I didn't even know overscan existed until I got the Wii U, where Nintendo apparently has chosen to not give a crap about safe areas and has put stuff so close to the edge we can't see it on our TV, and unfortunately our TV has no options to fix it, …
Hmm this is concerning. What frame rate is it made for?
I'm making an Air Android game for my Xperia Go which is running smoothly, and the Xperia Go is a fairly low end device with a Dual-core 1 GHz Cortex-A9 and 512 MB RAM. Though it also has a v…
Not really a fan of this solution, as it pulls the user out of the game into an OUYA-specific menu, and then requires the odd behaviour of hitting another button to get to where you actually want to go. For games that involve a fair amount of poppin…
Personally I strongly disagree with having the game options in the system menu. I'd rather have the situation switched with the in-game menu taking priority with an option for the system menu and the system menu being the fallback if the developer d…
This may be a great thing, but very very few games use multitouch well - for every Fruit Ninja there are 10,000 games that use multitouch for virtual d-pads and buttons or simple pinch-zooming. That's why I said it is rarely used.
That's true.
I w…
I think holding the button for 3 seconds is quite long, one second would probably be plenty of time to set it apart from a press, or at the most 2 seconds.
I'm guessing The_Craig is referring to the in-app code being simple to implement more so than any challenges in how to integrate it with your game design, which I'm a bit concerned with myself, but I'm guessing they've made it pretty easy.
I would love to see this happen!
Seeing as how, at least to me, the gap between where we are now and full AIR support seems quite small, it wouldn't at all surprise me if the reason we don't already have it is because Adobe would rather save it as …
The touchpad is the one control element which is wholly unique to OUYA, and if encouraged, could lead to innovative game design, so I am strongly opposed to promoting the touchpad for a pause button as a standard practice, simply because it will lim…
Hi!
I'm making a 3D unity game for android, to try out making a game in 3d and making a game for android, and so I'll probably put it on OUYA as well since it'll most likely be very easy to port. But I definitely prefer Flash and AS3 and will be w…
Tapping the touch pad seems perfectly fine for me.
But maybe a lot of you are intending to use it for other things, I've always just seen it as something that was thrown in to make it easier to port smartphone games.