30 fps, it doesn't scroll. I turned on GPU flag in the command line and it's still very slow.
It uses the blitting method for drawing as opposed to stage objects and is relatively optimized. Click here to play Shorty & The Big Deal 2600 for t…
I'd like to add, when is this launch party? I've recieved no information. I don't want to have to buy a plane ticket and book a hotel at the very last minute. What's going on here?
@Sartok Thanks.
The downloading process for marmalade was the most unpleasant experience ever. They wanted me to register and give them detailed information when all I wanted was a quick trial only to find out it doesn't work on Linux. Buncha b…
:p just trying that now... and.... there is no discernible difference. I added -use-gpu=true to extra compiler options. Benchmark stats are still slow as jerks.
I ported a game over and I'm finding AIR is running excruciatingly slow and there is major delay in the input. It's not the game, it's something wrong with Android/OUYA/AIR. Anyone have an ideas on how to improve the performance of AIR?
I'm looking into Native Extensions for Android. I'm going to attempt some proper ODK hooks tomorrow after I finish porting Shorty 2600 to OUYA tonight.
If someone is familiar with Native Extensions for Android, I'm curious about using STDOUT to c…
Key-Bindings Reference:
O = 13 KEY_ENTER
Left = 37 KEY_LEFT
Up = 38 KEY_UP
Right = 39 KEY_RIGHT
Down = 40 KEY_DOWN
The other buttons don't work, and the A key even exits the program. A little bit buggy but it's a tremendous start.
Hmph, sorry. That is odd, I've looked into it several times and the official Adobe response was always that it was not available. I suppose I stand corrected. I'll look into it again and see what I can do to add Gamepad and other ODK functiona…
I have experience with AIR Native Extentions and unfortunately Air for mobile doesn't support Native Extensions :(
However the game pad works in AIR out-of-the-box using keyboard bindings http://forums.ouya.tv/discussion/158/flashdevelop-adobe-…
I prefer the focus be on practicality. I'm more of a pragmatist when it comes to programming. I like an SDKs purpose to be to make coding simpler and faster.
In defense of Java+Eclipse+JTest -I am a lone wolf.
I can program with my own convent…
I didn't like the sega saturn or the genesis pads. Found they had the same problem.
The PS1 design was okay, but a little thumb-numbing when you are used to rocking back and forth on the Nintendo cross.
Can you get any Android example to work?
I'm finding Android official documentation and tutorials are ridiculously lacking. Eclipse came with some template generators who's "bare-bones" examples were over 100 lines of code long. I am developing a…
Hehe. These help calm my nerves a bit. http://harmful.cat-v.org/software/java
I'm finding a great deal of 'real programmers' dislike Java as much as me and for all the same reasons. I don't know why you are all attached to it, but it sucks delux…
@JSIDD Using the Android official OpenGL ES 2.0 tutorial examples on a real OUYA.
@Noct I'm on Ubuntu. I'll start poking around at it tomorrow.
Java,Eclipse and Android have me screaming at my machine. Definitely need a rest.
Do you have a basic C++ example, perhaps with a makefile? All of the official android documentations and examples seem convoluted and sometimes blatantly wrong.
I ran a purely computational benchmark just to prove to myself that Java was a clunky piece of garbage and Java runs 100-1,000 times slower than similar C++ code when running nothing but purely computational tasks. So this is not just in my head an…
When did I say I wasn't up to editing XML files by hand? I've made lots of games in the past using As3, C++, Allegro, OpenGL, SDL, etc., so don't think I'm some amateur just because my professional career was in web development.
@noct OH GOD YES PLEASE. What do you use to compile/link the C++ code? what command do you use to execute code on the Android device and link up the debugger? I would love you forever if I could just program with ScITE and a command line in C++
@cwleanard ahh, I think you got the instructions wrong. The button it refers to holding down is the controller button at the bottom middle of the game pad below the touch area.
I realized the boilerplate code that removed the UI was some god-forsaken code template generator that I have completely replaced with a truly bare-bones project template. There was literally over 100 lines of code in what they called 'bare bones'…
Oh p.s. Flex SDK is open source, and AS3 runs quickly if you strictly type everything. I'm usually quite tool-chain agnostic. It's not like I am fanatical about AS3 or anything, it's just a comparison.