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goodhustle

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goodhustle
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http://www.goodhustle.com
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@wellhustled
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  • @Piers, if the game is crashing with a USB keyboard enabled even though you've made a fix to change the player number being assigned to keyboards, it might have been my fault. I had a crash bug in my old OuyaUnityBridge plugin related to USB keyboar…
  • I'd also be in favor of a standardized solution. This is something every developer is going to eventually have to do, so why not provide a sane default solution across the board as a baseline? 
  • Check the controller docs, I think there's something about not capturing the input motion events that causes this. It should be a code change on your end.
  • Keep in mind that this thread is posted in the ODK forum and thus should describe actual ODK (and not Unity) behavior. The official Unity plugin does not operate through the java ODK's OuyaController class for input so please specify which one you'r…
  • Hey, that doesn't look like a crash error, more like a problem with the ODK setup. Can you rebuild in Unity with "Development Build" and "Script Debugging" checked, and look for NullReferenceExceptions or something crash-related coming out of the lo…
  • Take a look at (and paste here) your `adb logcat`, it'll probably show what the error is. 
  • It was over wi-fi, router is one from Verizon FIOS (so this is a fat pipe). Left it overnight and it did finish.
  • @Piers, I'm downloading the software update now, and it is absolutely crawling along. I started the download at around 11:35 PST -- it's now 12:03 AM and the progress bar looks like it's at about 20%. It looks like I'll just have to leave it on over…
  • Great list! A few more tips on deadzones:* Don't ignore input inside the deadzone! At least clamp it to zero. If you're getting drift when letting the controller rest in the deadzone, make sure you aren't making this error.* If it helps with your ga…
  • There are two things going on that I can tell: 1. There is a real bug with the IAP confirmation dialog showing up in red related to devs shipping IAP code in test mode, see http://forums.ouya.tv/discussion/1109/iap-prompt-turns-red-with-no-text-in-m…
  • @tgraupmann Boy, would I love to have them change the Input system for the better. :D  Seriously, though, I know @AngryAnt was around early on in the forums, and may have already suggested he had some ideas for optimizing the plugin in the very begi…
  • @rocketbunny Thanks. :) I'll be maintaining it as long as I'm using it. However, there are a lot of things it doesn't do that the official SDK does, and those guys are way better at providing quick support.  If you're ever unhappy with the way I'm m…
  • @Piers, I've never been happy with marketplaces that just show an email address or URL. I can't imagine writing an email with a joystick. I would be happier if there was a "Get Support" button on the game detail page that would pop up a little pre-f…
  • @Arakade, thanks for your summary. :) Unfortunately it's not 100% moot yet! I haven't tried out the non-legacy Unity Input system yet, but now that I've worked with the ODK's OuyaController class a little more, I'm wondering if some of the nicer fea…
  • Yeah - that's exactly what I'm saying, I didn't make any specific call to bring it up, I imagine that the Helpers take care of negotiating all of that. You could try directly running the iap-sample-app to confirm whether the cc entry screen shows up…
  • @Dreamwriter @JonAbrams @Ayrik Sorry for the mass-@, just wanted to get something across to make sure you guys have some more to go on.  Beast Boxing Turbo is a Unity app, but does not use the official Unity plugin. I wrote a custom plugin called Ou…
  • It has to be a pretty quick double-tap, too. Might need to try it a couple times until you get the hang of it.
  • @nick, sorry for the delay! Confirmed to work for me now in ODK 1.0.2. Thanks!
  • @Piers, I've noticed when downloading games that wireless controller connectivity can get pretty bad, at least on the dev kits. I'm not sure if that applies to the retail units, but something I noticed when I went on a downloading spree and then imm…
  • jtn0514 said: I personally feel like ouya is allowing developers to bring back the gameplay that id say about 90 prcnt of games these days on the big consoles have lost Major sight of in favor of graphics. I remember the 8/16 bit eras rea…
  • Hmm, not sure whether this is what you want, but `adb shell` followed by `su` gets immediate root access for me.
  • tgraupmann said: This could event integrate into a custom OuyaGameObject inspector. I was thinking maybe the OuyaGameObject could use a TextAsset meta reference to the der file and have a process for setting the bytes at runtime. Yep, t…
  • @Dreamwriter @tgraupmann Hey guys, here's a Unity EditorWindow implementation of converting .der to key byte definitions - feel free to grab any of it if you find it useful: https://raw.github.com/getluky/OuyaUnityBridge/master/ExampleProject/Assets…
  • Free non-test purchases for designated user accounts, with the developer account added by default, is far more convenient than sandboxing or a client-side bypass built into the SDK by default. However, it does mean that those accounts should probabl…
  • @nick, it says "ouya_1_1"
  • Stupid question: What's the library import statement to get access to Build.DEVICE?  BTW, getOdkVersionNumber returns 28, if that helps. About to head out, but I will get back on this later this afternoon.
  • @nick, I don't see any warnings. I see my own log message: "I/OuyaUnityActivity( 1042): ouyaFacade.isRunningOnOuyaHardware returned false" ... but I don't see any system warnings in logcat being output around that. Is there anything I need to enable…
  • @nick Yes, I'm using my custom OuyaUnityBridge with ODK 1.0.1 and can confirm that it's returning false from the ODK itself here: https://github.com/getluky/OuyaUnityBridge/blob/master/ExampleProject/Assets/Plugins/Android/src/OuyaUnityActivity.java…
  • Thanks @Bubblezap, i've filed a bug report about the issue.
  • Nope, developing on an OUYA. The OUYA menu certainly always comes up, but if the galaxy is in the background (because the Play button has been pressed), the game is never backgrounded, it's killed. However, if the OUYA Is launched and no button is p…