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Litteratus

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Litteratus
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  • Thanks for broadcasting these Tim, I missed the Hangout yesterday, and I'm glad that I can actually watch it.
  • I tried for hours to find that source.  I remember it being said in a Q&A about monetization that "Free with ads" is not a viable model for the Ouya, which kind of blew up into a "How am I supposed to cross promote my app" debate...  I don't rem…
  • I am failing to find my source, however I remember the Ouya team making a statement that ads will not be allowed in games.
  • tgraupmann said: Unity Technologies ‏@unity3d We are excited to offer #unity3d Mobile Basic for FREE! Download by April 8 to save up to $800! https://s…
  • This is a known issue, and there is really no getting around it for the time being. http://forums.ouya.tv/discussion/738/ouya-controller-player-indicator#latest
  • HashbangGames said: Wow someone watched that! Haha!  Awesome!  Thanks @Litteratus !  Well, I was there afterall ;-)
  • In the last G+ Hangout, Marco wrote an interface for NGUI that worked perfectly with the controller.  He shared his code as well.  It's 4 hours long.. but I believe the part where he starts going over it is in the last hour.
  • Also keep in mind the effects they are showing: Real time Shadows, Depth of Field, and to a degree Day-Night Transition, are all going to require a depth buffer to work.. which the Tegra3 doesn't have. Not that Unity solves that either (just to clar…
  • Are you getting anything besides warnings?  Does the game TRY to start up and immediately crash out?  If so, you are accessing a null object somewhere and it might be easier to track it down with logcat.
  • @The_CraigAre you sure it's skipping them?  If you are checking each frame to see if the button is down, it's possible that it's simply moving too fast for you to catch.  Try setting a flag when the button is down, and not allow any more movement un…
  • @tgraupmannI don't think it's a matter of how often they are being polled..  I am seeing the same issues, when I am using one Ouya controller, everything is silky smooth.  Two controllers introduces a strange lag.  If I were to unpair, and plug Xbox…
  • @HashbangGames:Err.. I believe there was a misunderstanding.  The ODK is fantastic, and I have never advised anybody *not* to use it.  There are still outstanding issues, and I know you, Tim, and others in the community (myself included) are working…
  • @PushyPixels: The Unity Input Manager does not work with the Ouya Controllers, so you must use the ODK (Which wraps xbox/ps3 controllers, so in theory you wouldn't need the Unity Input Manager). There are still some outstanding issues, like:What to …
  • Using Unity with SVN has been a challenge for sure, but when I set mine up, I followed this guide: http://docs.unity3d.com/Documentation/Manual/ExternalVersionControlSystemSupport.html And everything worked out fine for me.  Follow every step to the…
  • A lot of I/O access failures it seems.  Are you saving a file? Loading a package?
  • @goodhustle: Wow.. believe it or not I have been working off of ODK 0.0.4 this whole time... no wonder I didn't see that function.  I wonder what's in store for me now... Thanks again!
  • goodhustle: In your revised onKeyDown and onKeyUp methods you call - int playerId = OuyaController.getPlayerNumByDeviceId(event.getDeviceId()); However OuyaController doesn't have that function.. at least in my version it doesn't.  Is this somethin…
  • There are other scripts that look for that object by name.  Changing it is a bad idea (personal experience :-)
  • Colony_Studios:I was having the same issues, turned out to be something simple.  The only way I was able to catch the error was though logcat (cmd -> adb logcat).  I made it past a bunch of spammy startup logging, and realized that I had a null o…
  • MkJ said:In the end I think it would be good to add an "additional libraries" option to the toolkit. Just my humble opinion.  I second this.  I am also having a similar crash occur.
  • Ok, so this is what I did (Hacky, I know):OuyaPanel.cs (786): RunProcess(pathJavaC, string.Format("-g -source 1.6 -target 1.6 {0} -classpath D:/OUYA-ODK/libs/ouya-sdk.jar;{1} -bootclasspath {1} -d \"{2}\"",                    includeFiles,          …
  • tgraupmann said: You are likely missing an import statement to add the OuyaSDK. Also you need to include the JAR in the classpath for the OuyaSDK. I need to make that configurable. This only confused me more.  Ok so I put import tv.ouya…
  • Ayrik said:OuyaUnityApplication.java: @Overridepublic boolean onGenericMotionEvent(MotionEvent event) {    boolean handled = OuyaController.onGenericMotionEvent(event);    return handled || super.onGenericMotionEvent(event);} Ayrik - I atte…
  • I really shouldn't have waited until the last day of the Game Jam to get input working on the Ouya..  Now I am having severe controller lag issues.  To the point where we are going to bail out, because there is no way our game is even playable with …
  • Ok I got it.  Turns out, all of the initialization and the OuyaGameObject do not like living outside of the first scene.  I had a splash screen first, which sent the game into the init.. when I reordered, everything is working. This should probably …
  • Furthermore, even if I stop the LoadLevel on awake, and just sit in that state, it still happens.The touchpad works, the cursor appears, and I can click gui buttons..
  • When I am debugging in Unity, I am able to reload the "Lobby" just fine.  It's only on the Ouya itself that I don't have any input firing at all.  I have attached the debugger to the Ouya, and the breakpoint in the handler is never being hit. Any id…
  • Airborne Dynamo is planning on doing the Jam.  We decided to make a Multiplayer game mode using the same setting (Not necessarily the same assets, although we may be tweaking a couple existing ones to fit).  We have a new controller, network code, e…