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Sardtok

About

Username
Sardtok
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23
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Member
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11
Location
Oslo, Norway

Comments

  • Yeah, I just mentioned the arrow keys as something comparable. Fixing typos without an easy way to navigate the text is simply horrible, so I would love to be able to control it with the right stick or shoulder buttons.
  • Joy2 is the right hand stick, right? Sounds like a good idea. I love that the keyboard on my phone has arrow keys. It's much easier than the default Android keyboards and Swype keyboards when it comes to moving around the text at least for single ch…
  • What does the system menu look like (I didn't order the dev kit, so I haven't seen it yet)? Would there be room for a game menu alongside the system menu? I.e. could the game supply menu items that should be added to the system menu in form of an XM…
  • If a hold cannot be used, could it simply give a button event? If the event is not consumed, the OUYA menu pops up. If it is, the game can present its own menu, pause the game or handle it however they like? Then design guidelines could be that it s…
  • Suese, you might also want to look into Marmalade (there are also other C++ mobile development SDKs, but Marmalade is quite popular). It might not work out of the box with the OUYA, though, but it does run on Android (and several other mobile OSes).
  • I think the fallback version is the most intuitive. But how would that work with using the OuyaController class as the event listener? A button event that must be consumed, or it falls back to displaying the system menu seems like a good idea to me.…
  • Thanks! I did not know that the ordinary Android events had mappings for controller buttons, but looked at the docs now that the axes can be polled and that there are own key codes for the buttons. Now all I need is an OTG cable, and I'll be able t…
  • I have a wired Xbox360 controller which I've used with my PC since around the time the 360 was released. At that time they were easy to get, and they didn't cost much in Japan where I lived back then. I was wondering how easy it is to program for t…
  • I watched the video below a few weeks ago, and found it interesting. It addresses some of the points that have been made here. Aesthetic goods, shortcuts, etc. For social games it is quite important to have some way of monetizing over time, like a s…
  • It may be a slight amount faster than typing your username and password, but it would require you to carry an NFC chip with you whenever you require access. This would probably also be some additional peripheral one could buy. The NFC chip should a…
  • There's at least Quadrant2, Antutu and GeekBench that I know of. They are all used by a serious Norwegian mobile e-zine.