I dont think you can do anything about this, the problem with console development is the wide range of televisions people have.
You have to think about a safe area for your HUD, draw your enviroment normally and your HUD within this specified safe …
Our preference will be in-app purchases, and that's where the focus of the development work will be. I can't say for definite what the position will be on in-app ads, we're open to community feedback before making the final decision.
I'd say stay wi…
I dont like adds because it destroys the feel to a game for me, it feels so sluggish, my games will never have adds.
The OUYA in app purchases is enough for me.
I dont want OUYA to support the google play store! OUYA should have it's own tight community and enviroment.
Ouya should probably leave mention of Android to the development area as well when they go mainstream to avoid similar confusion. Consumer c…
I just hope that it wont become like the android marketplace where alot of stuff is 1 dollar. I am willing to pay 5 - 20 dollars for a quality game on OUYA and I hope others will too.
Just use the android SDK, there are alot of good tutorials out there and it really isnt as hard as it seems.
You start with an activity that has views ( controls like a JFrame or JPanel ).
Hello,
I'm Mark a student and aspiring game developer.
OUYA is a dream coming true, creating my own games that can be played on my T.V. screen!
Currently working on a 3D Puzzle Platformer game in my spare time.