Sure, would be nice to have some helper methods for deadzones and inverted axes but the current implementation already does a good job, so that would be rather optional.
What I'd like to see in the ouya-unity-plugin though, would be something simila…
Hey, Tim...
Thanks for your quick reply!
Yes, that definitely sounds like a support nightmare^^ (kinda reminds me of constantly changing network-protocol specs I had to deal with a couple years ago).
I checked out the docs for Unity Everywhere an…
Hey guys...
I'm kinda new to developing for the OUYA and I'm trying to find the "right way" to integrate the controller-inputs (I want my project to be prepared for at least the most common controller-types: standard OUYA, PS3/4, XBOX*).
Right now…