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anth
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Username
anth
Joined
March 2014
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Last Active
March 2014
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I had gotten around it temporarily by converting them to power-of-two textures on the fly, but this is obviously not a great long term solution. I will look into CLAMP_TO_EDGE - I was using REPEAT, so it sounds like that might be the culprit. Wi…
in
Are non power of two (NPOT) OpenGL textures supported on the Ouya?
Comment by
anth
March 2014