I figured out why the controller worked in Unity, but not in Ouya. In Unity itis named "Logitech Dual Action", but in Ouya its named "Logitech Logitech Dual Action". I also changed an inverted Y axis. I've updated the OuyaExampleCommon.cs.
http://j…
Okay, so that works with the Ouya controller when built to the Ouya, but it doesn't work with my Logitech(wired) in Unity or the Ouya. The Logitech works fine in other games. How can I fix this so I don't have to build to Ouya to test?
Yeah, I've seen that answer many times, and spent the past two days starting at those docs. TBH, I can't differentiate one way from another. All I want to do is at least get a cube moving around. Which one of the 10 ways is closest to unity's way of…