Yeah. I saw that post. You have some valid points. In fact, I agree with almost everything you said. Amazon is actually built on that approach. But in the interest of living within what they've established, sometimes it's fun to try to find ways …
If genre's exist inside the sandbox, what is the difference between them and categorized titles (aside from 1 extra click to view the sandbox)?
Users need a compelling reason to go there. "These games are unproven" isn't really a compelling reason.…
Magnesus said:
Having worked retail management in a past life, I can honestly say that if your product is interesting to only 1 out of 500 people, it probably wouldn't be in the store for very long. And if it's carried despite that lack of d…
While that would be great for mass appeal games, the problem with that is that it ignores any sub-culture which is less than a certain probability. For example, if your game is really only interesting to 1 out of 500 people then you have maybe a…
good suggestions. I actually just suggested some similar things in the "sandbox, really?" thread before reading this. Nice to know some of us are on the same page.
In particular, the psychology of the end-user and compensating them for their time …
From a design aspect, there is quite a bit of wasted, underutilized space, but design nerd in me aside, the accessibility problem comes down to the "boxes" used to present games.
Actually, cluttering is WORSE in modern UI design. There are many ca…
Oriku said:
SpoonThumb said:
kiwicoco said:
Maybe instead of the sandbox area, we could show a couple of sandboxed games among the results in each genre, and just let the algorithm give the non-sandboxed games more exposure.
…
DFTGames said:P.S.: those that have put $700 in this project with promises of highlights and all will be real pissed at ye.
Yeah. I've been a little curious about that as well. I can guarantee anyone who's spent that amount of money (mysel…
Piers said:
I saw this parsing issue yesterday and believe I know the cause. The background downloader still has some kinks to workout, but if you download a game in the background and then play another game this parsing issue state can occu…
jtn0514 said:
I personally feel like ouya is allowing developers to bring back the gameplay that id say about 90 prcnt of games these days on the big consoles have lost Major sight of in favor of graphics.
I remember the 8/16 bit eras rea…
I hadn't tried that. I explored the storage settings, but not quite that far to stumble upon it.
But since there's a workaround, probably not as critical as I originally asserted.
Just thought from a user experience perspective, it seems like a …
I discovered a pretty critical bug in the firmware. Perhaps you have seen this already. Do you have a bug report area on github or anything like that?
But anyway.. here's how to re-create it.1) Begin a download of something enormous (The Ball, for…
SpoonThumb said:
I can think of about half a dozen ideas off the top of my head and probably more when I start thinking about it. Trouble is, each of those ideas takes time to implement, so it's about working out which ones to do (to do first…
bluecollarart said:
I think it's helpful to look at Google Play. They used to have a "New Apps" category, where all new apps would be shown. That was important, because it gives a chance for a new, unknown app or game to get discovered, even …
greenbite said:
The system is well thought out but poorly done.
To start, in sandbox should be able to choose by category because you could want to looking for a specific genre.
The list of sandbox games are split in an weird way. Also the…
Dreamwriter said:
I'm pretty sure that's exactly how it works. When submitting a game you can already choose multple genres, and then there's a section for adding tags. And I read or heard somewhere that eventually end users will be able to…
What would be the difference between Hack n Slash, and Fight?
Also, games must sit in one particular category only? No way something can be a puzzle/platformer?
I know this is way late to suggest, but keeping a handful of categories, allowing multi…
Dreamwriter said:
It's not about luck, it's about the OUYA folks turning the store on :) Which hasn't happened yet, maybe they are waiting to throw the switch until their launch party starts, make a big deal at the party with a big button.
…
Separate accounts for testing and production would be perfect. This is how other API services (such as Twilio and some credit card providers) do it.
Test accounts could then use different fake "magic" credit card numbers that map to all the differe…
I voted PC as well, but I suppose "other" is more appropriate (so if you can switch me to "other", cool!)
Vic-20, C-64/128, Apple II, Amiga.. (Actually was in negotiation to be a CD32 developer right before Commodore tanked).. And of course, PC.
P…
stolk said:
Piers must be pretty young.Not in the poll:C64, Sinclair Spectrum, TRS80, Vic20, Apple II, BBC Micro, Commodore PET, Atari 400, MSX, etc :-)People over 40 years old started out on micro computers.
I guess OUYA devs are mostly the …
Depends how you develop your application. Visual Basic is a .Net language, just as C# is. Assuming you're not depending upon any Visual basic specific libraries that are not compatible with Mono For Android, there's probably no reason why your vis…
onairplayer said:
Apple did not have background services for performance reasons (making sure that the currently running app is never interrupted by some background activity).
Again, what prevents a bad guy from running evil code on the main…
User experience stuff like this issue is something I deal with quite often in projects.
For what it's worth, and the reason why I mentioned it at all is because I've demoed the unit to a few non-developers who were interested in possibly pre-order…
theellipsis said:
Dreamwriter said:(since Nexus 7 is quite a bit slower than OUYA, my game wouldn't run very well on it, let alone older cell phones).
@Dreamwriteryou say a nexus 7 is slower, why do you think the difference in speed will…
KonajuGames said:
I'll have to work out what the C# equivalent of that public key generation code is. Since that code will always spit out the same thing, surely the OUYA dev portal could have supplied the public key in a ready to use state.…