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arcticdog

About

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arcticdog
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235
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@PolymorphNinja
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Phoenix, AZ

Comments

  • Killa_Maaki said: jayderyu said: Obviously some games need more resources, but the more power push. is silly. Yeah, the part I hate is that it's being marketed as "innovation". Did you see the reveal for CoD: Ghost? In case you misse…
  • Not the first time I've heard that argument.  Remember that there is another aspect of this:  the gamers/end-users. THEY will decide how much they're willing to tolerate "unnecessary" increases in game length.  Since their monetary investment is in …
  • Well, I suppose he's entitled to his opinion.  Though his resume doesn't include anything on the Wii U, maybe he knows something that the likes of UbiSoft and other Wii U developers don't. But despite the fact he should know by now how social networ…
  • I don't disagree entirely.  A good product will find money some way.  If it's not through the software itself, it will be through more tangible things such as merchandising.   However, I don't think the piracy problem is always 100% due to malicious…
  • ElizabethFashion said: Hey guys Ernesto here, So i was excited to develop for the Ouya but unfortunately the system is to under powered that i no longer support the console. And to everyone else good luck to you all with your games. Y…
  • @jayderyu is on to something with the thought that piracy deterrence lies in something a bit more substantial than DRM. What OUYA has in place will deter most casual piracy.  And if they turn on Jellybean's app encryption features, it adds another l…
  • The reasons you gave are valid for home brew.  But as I said, I'm not sure those are compelling selling points for emulation (at least on OUYA or in OUYA's store).   For the record, I have nothing against emulation personally, but when a business is…
    in MAME Comment by arcticdog May 2013
  • nitrofurano said: and about emulations, see that there are very interesting initiatives of groups of people developing new games for 8bit and 16bit computers and consoles: http://www.mojontwins.com (their games have software-libre GPL licensi…
    in MAME Comment by arcticdog April 2013
  • AkbarBitcoins said: dionw said: AkbarBitcoins said: If you have to tell a company about the concept of development and production environments, that's a super bad sign. Well, in my experience it is not all that uncommon for start-…
  • Magnesus said: Only Microsoft and Apple have yearly fee. Android stores are free from it. As I recall, Google play has a one-time fee.  $25 I think.  But they subsidize in other ways.  They rope users into joining Google+ to rank/comment…
  •  Ok.. fair warning here.  I have and continue to manage large budget software projects on a daily basis. So while my following opinion might be unpopular, it's an unfortunate reality.  Nobody wants to pay more.  Including myself.  But wha…
  • Oriku said: Where do they get the money from to do reviews and what-not?  "Here is a crazy idea.... Credit card companies only take a couple percent... What if we took 30% of all revenue!" - Ouya Thats how they get their money. ;) And if…
  • stinkyfootgames said: Completely goes against the open source and free thing Boxer8 wants. I completely and 100% oppose this. And why are you asking for this to cost money? Do you REALLY want to pay to develop? Whats the point?  Do not c…
  • With apps, styles can be enforced a little more through frameworks.  Microsoft has gone a step further with their UI guidelines to push a more consistent look across apps (so that they appear to be an extension of the OS's user interface). However, …
  • dionw said: AkbarBitcoins said: If you have to tell a company about the concept of development and production environments, that's a super bad sign. Well, in my experience it is not all that uncommon for start-ups to overlook this aspect…
  • Developing should be kept free.  But charging for distribution is another story.  OUYA has overhead related to storage, review, administration, upgrades to the ODK/firmware, etc.  None of this happens for free. If a game is good enough to publish, s…
  • "Open" doesn't necessarily mean free.   There are plenty of open source projects out there that are "free" for personal use or a limited number of licenses.  But require a license purchase after some defined tipping point. If anything, a fee would p…
  • In the profile, it asks if you are a company or an individual. So I'd personally recommend that the account you publish games from should be whoever owns the bank account the payments deposit into.   If you form a legitimate company, you can get a t…
  • @Piers  Would that list of @MountainSheep be unique downloads?  Or do the metrics just click +1 everytime the button is clicked? vinny75 said: Interesting that if you look at  isouyashipping.com, 4 out of the 5 that have shipping notices but…
  • dionw said: arcticdog said: Separate accounts for testing and production would be perfect.  This is how other API services (such as Twilio and some credit card providers) do it. @JonAbrams: your technical support is probably alread…
  • I know this is a really late response, but have you looked at monogame? http://www.monogame.net/
  • The other thing to remember is that product development is a very iterative process.  I imagine sometimes rules aren't even created until an app illustrates a problematic thing that they didn't anticipate.  Then, an app becomes a victim to the unkno…
  • Great piece, @MommysBestGames.  In fact, I think your article should be merged into their store acceptance guidelines. One of the biggest things skeptics have said about OUYA is "this is just going to be a bunch of dumb mobile games." Given that 90%…
  • Magnesus said: Easier solution - get rid of the sandbox. Hire someone to review games which get very low scores and remove them if they are really bad. Sadly, I'm inclined to agree with you.  The intentions of the sandbox are good, but …
  • SpoonThumb said: I think it is a little over-engineered. Ideally you want people doing this organically, without institutionalising it. I do kinda like the idea that a sandbox game is cheaper though. If everything wasn't done through IAP, it'…
  • Shiels said: So what exactly counts as the year of promotion? Just curious... @Dreamwriter just answered this in a different thread Go look at your March 7th email at the kickstarter site.  It provides the details there.
  • Ahhh THERE it is. I can't believe I missed that.  Thanks!
  • SpoonThumb said: Ok, looks like I was just being retarded and you can just double tap the system button to get back to the OUYA home screen. Still can't find a way to get back to The Ball main menu though That escape hatch works for all…
  • This can happen if you start a game while one is downloading (the background downloader breaks). @Piers is aware of it, and I believe it's on their list of bugs to squash.
  • That link really doesn't answer the question. Kanki is probably referring to this from the kickstarter page:Developer Special. A first-run OUYA (already rooted so you can just get going), EARLY SDK ACCESS, an extra controller, and we'll help you get…