I like the changes, it's really coming along. Especially the updating, that's exactly how I envisioned it. And I like the little things too, like when you launch a game and it tells you to double-tap the home button to exit.
I would call that more a bug in any game that doesn't work with that, because it's not guaranteed that the controller the player picked up to use happens to be the first one in the Bluetooth table. The game should support the controller no matter w…
You mean the new controller hardware fixes the coverage, right? The 30,000 or so customers with bad controllers don't have them fixed by a firmware update, so no matter what we still have to support bad controllers with our games or write off those…
What do you mean you "renamed" your controllers? How did you do such a thing? Games figure out what type of controller they are using by asking the controller for its name - if the name has "XBox" in it, for example, then the game knows the player…
It most definitely supports ES 2.0. Unfortuntely I can't help you since I use Unity which defaults to 2.0 and uses a simple drop down to choose it anyways.
I disagree with the lack of a customizable background screaming "beta", if that's the case then the Xbox 360, PS3, Wii and Wii U are all in beta. A customizable background might be fun, but it definitely should be considered very, very low priority…
Yeah, I was talking about the first issue you brought up, the analogue problem could cause that depending on how the games were programmed, just like my game was horrible and minimally playable with the problem until I implemented a couple workaroun…
Have you read the other thread yet and run JoystickTest.apk? Because there is a confirmed hardware problem with controllers that shipped earlier than like last week, that can only be fixed by sending your controller in and having it replaced. Basi…
Most likely to minimize chances of the owner of the copyrights for American McGee's Alice and Alice:Madness Returns becoming litigious (which can happen regardless of actual legality).
You mean for system updates? System updates are automatic, but there's also a menu option in the settings menu to manually check for updates. Game updates aren't implemented in the firmware yet, right now the only "official" way to update a game i…
The reason people keep asking to see your
JoystickTest
output, is because what you are saying doesn't make sense with the output being perfect. Because in theory the JoystickTest app should be showing those dead zones you say you are seeing. F…
I wouldn't say you'd need to do something "uber GFX intensive" - the profiler is really dang useful no matter what you are writing, and static batching can make quite a large framerate difference if your environment is made up of a bunch of differen…
There's an internal log, you can get at it using an Android tool "ADB". From a command line do this:adb logcatand you'll see a full log of what's happening, including Unity Debug.Logs. Use adb logcat -c to clear it. The logcat is realtime, too, s…
Yes, it's only the top "all in one step" button that doesn't work. What you need to do is press the bottom three buttons one by one in order from bottom to top, then do a normal Unity build.
I don't think you can use those enums when using the Unity input, this is (basically) what I do:if (Input.GetKeyDown((KeyCode)OuyaKeyCode.JoystickButton0)){}(or Joystick1Button0, Joystick2Button0, etc.) Button0,1,2,3 = O,U,Y,A, Button4,5 are the sh…
I'm pretty sure that would be one hell of a huge security issue. The OUYA's current system is one in which the OUYA API contacts a service running on the OUYA that does all of the actual IAP stuff, including encrypting and decrypting.
Yes, Create New Version is what you want, it lets you upload a new APK, add screenshots, and edit the description text. Once you submit it, you can see/verify the new version in the Make/Builds menu on your OUYA just as if it were in the store, and…
This will return you a list of the names of all controllers currently hooked up to the OUYA, in order of controller index. Then just match the name to the index of the controller you are detecting input from.http://docs.unity3d.com/Documentation/Sc…
Have you tried any other games? Maybe you found a bug in The Ball, which has other major bugs. Note that Xbox 360 controllers are only supported if a game is specifically programmed for it, otherwise the buttons may not be mapped correctly.
greeniekin said:
Isn't this feature something that apps themselves should implement.
Thus this thread on the game developer boards asking for game developers to implement it...
The whole point of the $700 dev kit pledge was to guarantee your game could be a launch title, not pledging that was taking a risk, unfortunately it didn't pay off for you. Region obviously played a BIG part in the order the devices shipped in, and…
How would Green Light be better than this? This system games are dependent on actually being played a lot to get into the main lists, meaning only games people actually like will get in there (and people don't have to wait for games to reach that p…