You may be right -- maybe it's not intentional. I hope not. But if they don't prioritize fixing this critical issue, it's going to come off the same way.
Ouya needs to understand that this is *critical* if they want more games on their platform. Fix…
I am about as Indie as it gets -- me and one other person, part-time.
To develop our first game, I had to invest about $370 in equipment:
MOGA controllers (bought MOGA pocket, then a MOGA Pro because I actually needed an HID or "real" joystick)Andro…
And that is a good idea for OUYA's future HOW exactly?
I hope they didn't arrange it that way on purpose. Who do they think they are -- Apple? Apple could get away with making developers buy Mac computers (and iPads) if they want to get in on the $…
OUYA needs to be easier to develop for. I should be able to install the OUYA-launcher on my Android tablet since I have one. And even if my tablet isn't exactly 4.1, I should be able to install the OUYA launcher on a virtual device at least. Right n…
I found this helpful guide -- unfortunately it didn't work.
http://peteallenuk.wordpress.com/2013/05/19/game-development-installing-ouya-development-kit-odk/
The emulator doesn't crash or anything, and the Android 4.1 portion of the emulator works …
I'm using Proguard and I'm not getting that error or any crashes. I had to tweak the Proguard file quite a bit. It's a huge pain in the butt.
Here's the proguard file I'm using:
EDIT: I can't paste it here; the forum limits how many characters. You'…
How could the volunteer test the IAP without making actual purchases? My understanding is that OUYA simplified things by removing "test accounts" -- the developer can buy his own game for free and everyone else pays for real.
Am I correct?