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Balbi

About

Username
Balbi
Joined
Visits
227
Last Active
Roles
Member
Posts
198
Website
http://www.lerouxgame.com
Twitter
@http://www.twitter.com/taylorbalbi
Location
Suckramento, CA
Facebook
http://www.facebook.com/taylorbalbi

Comments

  • Makes me appreciate living in California a lot more :D
  • KonajuGames said: The launch party is set for March 23 (i believe), but that may or may not be the same as actual launch. We do not know anything about the store or updates yet.  No information has been released about that. March 28, 20…
  • Great job, quality looking game you have there :) Are those artifacts I'm seeing toward the edge of the field?
  • Killa_Maaki said: I don't know if OUYA would ever upgrade (since it almost surely means a higher price tag), but I certainly would love to see someone stick a Tegra4 in there. They showed it playing Hawken, right? That wasn't just my eyes dec…
  • Not sure if anyone found the actual clock speed, but the bogomips was 1993, but that's not a clock speed :D GameMaker eh? Did you get the OUYA controller working?!
  • There's a difference in the processor being used. Your phone has a Snapdragon S4 Pro while the OUYA has a Tegra3 T33. That alone is enough to give a difference in performance. By chance are you using Unity to make your game? If so, have you tried us…
  • I did a lot of playing with my controller's deadzones and found 0.19f removes almost all accidental movements (for those that want the most accurate). I did a test that recorded the max value then shook the controller a bit without being violent (lo…
  • To add to your service based statement, Boxer8's monetization plan seems to be entirely based around service and not hardware profits. That's reason enough to assume they wont lock it down too tight, but I'm sure we can't expect any sort of support …
  • KonajuGames said: Balbi said: KonajuGames said: Balbi said: Sounds like oaklore isn't used to console development kits :D The OUYA dev kit having Android as its base makes it the most functional dev kit pre-release I've s…
  • I'm going to try a few options when I'm closer to being done: 1) Full APK with content locks 2) Separate download after unlocking 3) asynchronously download #2 while the player plays the demo (oh god...) 4) finding another profession
  • You can also use an adapter for a Wired 360 controller to plug into a phone/tablet.
  • Ninjapretzel said: Using windows 8? I think that's the first mistake there.Seriously, I don't know what they were thinking when making the metro UI. The start menu in vista/7 was one of the best changes- it allowed access to programs in few k…
  • Volcanic-Penguin said: I'm curious what happens if running the OUYA on a TV with an odd resolution.  Likely Android will give it a list of options like 480p/i, 480p/i wide, 720p/i, 1080p/i and it will use whichever is most practical for …
  • Are you able to get the controller working properly in GameMaker? I didn't think there was any source access available so you couldn't hook into the OUYA controls and would be stuck with the directional pad and the touch pad for inputs.  As for it r…
  • JSIDD said: Finally got mine, last night. As I suspected once things were handled by a local Japanese company things went a lot smoother - in Japan you can actually call drivers to ask them to come back on the same night! Missed the delivery …
  • Volcanic-Penguin said: Balbi said: My complaint with overscan is not that interface items are missing/hidden. My complaint is that, for some reason this TV wont let me turn it off with the OUYA attached and it's causing the picture to …
    in Overscan Comment by Balbi January 2013
  • Suese said: Ah yes thank you.    I will see you there :)
  • Outputting 720p will not be possible if the display supports 1080p. However, I believe Android will upscale a 720p game to 1080p automatically.
  • It's ironic, the OUYA is the only time I would have been cool with a proprietary port that came with two outputs like the Xbox 360's cable. Lots of televisions have audio output, look into that :)
  • KonajuGames said: Balbi said: Sounds like oaklore isn't used to console development kits :D The OUYA dev kit having Android as its base makes it the most functional dev kit pre-release I've seen haha. Did you ever use the first Xb…
  • The OUYA can run 1920x1080 or 1280x720, and that's probably it. As for pixel resolution, your only limit is memory and draw calls. At this point it's kind of trial and error. Are you writing your own 2D engine? If not, what package are you using? P…
  • Ayrik said: I don't think OUYA will have the 50 MB restriction, since you don't have to worry about mobile internet. And this does not solve your problem SamJ. However, you can do what you want by using AssetBundles and download the new level…
  • Don't hold your breath for any hardware changes to the OUYA. :-/
  • My complaint with overscan is not that interface items are missing/hidden. My complaint is that, for some reason this TV wont let me turn it off with the OUYA attached and it's causing the picture to look like crap lol. The picture is obviously stre…
    in Overscan Comment by Balbi January 2013
  • If you are an elite developer backer like your signature suggests, then check Kickstarter. You should have received a message with the details. It's Thursday, March 28, 2013 during GDC in San Francisco.
  • Good looking out Hicsy :) This is a great idea :D
  • The emulator does not support any sort of USB peripheral, sorry dude.
  • Just taking a guess here, but try: Screen.setResolution(1280, 720, true);
  • KonajuGames said: AngryAnt said: So what's the latest direction of that discussion? I'm going to hazard a guess that some element of the discussion is "Wish we'd added that one extra button back at the beginning." My gues…
  • FatCatGameWorks said: Just in case this helps anyone. I am using the default Samsung galaxy drivers. I simply selected to choose an already installed driver for the device and selected it from the options it gave. It gave a warning about it n…