(MK808 Hardware, Not Ouya Hardware)
I seem to be caught in a login loop?
It appears to log in, says registered successfully, then blinks out and goes back to the login screen.
I made sure to remove any OUYA accounts and did a clear data/force sto…
mjoyner said:
AVERMEDIA C281 Game Capture HD *** NO PC REQUIRED. (link removed)
As I don't use Windows or MAC, and hooking up the video output in my living room to my computer on the other side of the house seems a bit problematic... A standal…
Anyone try this one yet?
AVERMEDIA C281 Game Capture HD *** NO PC REQUIRED. (link removed)
As I don't use Windows or MAC, and hooking up the video output in my living room to my computer on the other side of the house seems a bit problematic... A …
Google IAP version 2 uses receipt signatures that you can verify, without talking to their servers, on your own server or in the app on the client. Your choice. They provide a public key that is unique per app to use for the verification process. T…
The libGDX controllers mapping class for Ouya gamepads has the following fragment for detecting Ouya yes/no:
boolean isOuya = false;
try {
Class buildClass = Class.forName("android.os.Build");
Field deviceField = bui…
JeromyNix said:
Trist said:
@Dreamwriter: what about those games that only charge a one time price to unlock. Will the unlock code be saved with that copy of the game or do you think that there will be a way to check ad see if that cod…
I like the idea of being able to submit "non-rated/un-rated" games, but also offer the option of having a field indicating either in the the manifest or on the app/game setup the ESRB rating.
Are there any plans to deal with the "invalid uuid" messages locking the store out?
It seems kinda odd to query a device you can't trust for authentication.
Almost like where a developer the other day wanted to send me MAC addresses to authenticat…
You could clear the "read" tag only if the update is 30-60 days or more past the last update. This should help decrease "gaming" the tag, and reduce user annoyance at having something they hid keep showing back up every couple of days or so.
[edit]…
Sounds like something other stores need, BADLY:
(to quote)
Basically I look through the games, and I see "RANDOM INDIE GAME X" that I'm not really interested in. I don't want to have to keep seeing it when I'm browsing so I hit 'U' to "mark it as re…
ick, works fine on my Pipo S1, but yeah, fails miserable on the MK808
02-02 18:41:14.746: D/IAP Client Service(1553): Getting from URL: https://devs.ouya.tv/api/v1/consoles/-106598380
02-02 18:41:14.956: D/IAP Client Service(1553): Got response wi…
Android has a built in backup service that your app can register with that uses "callbacks/intents" that works if the user enables backup of their device. The backup data is associated directly with the user account and not the developer's account o…
As a starting point for debugging:
set a handler with Controllers.addListener(new handler()); (The PLURAL one!)
And put some sort of logging in the overrides for disconnect and connect and see if you get messages...
@Override
public void disc…
Use the latest libGDX project setup and compare to what you have in your existing projects. Sounds like you are missing the armabi bins or something similar.
Hrmm, doesn't sound that odd from an Android standpoint.
Audio *must* be paused by the app in the onPause method.
Some frameworks, such as libGDX do this automatically for you, if you use their built-in sound/music management code.