Yeah,
I have seen a lot of people having trouble connecting their phones to my game. My goal is to make it as easy as possible for a smartphone to connect.
I thought QR codes would solve the whole thing, but another issue is that people still need t…
@LaughingGull - that doesn't solve the issue.
If player 2 is playing on controller 2 and then controller 1 powers off (for any reason) then controller #2's ID will switch to #1. If controller #1 is powered back on the deviceID will change and there …
A related issue is that if player #1's controller gets disconnected then player #2's controller will switch to the ID of player #1 in the middle of a game. You can easily test this out by removing a battery from a controller.
Ayrik I read the entire thread after Konaju pointed it out, but in my opinion this is an important feature that shouldn't get buried in the tail end of another conversation.
I totally agree with what you posted in the other thread. It's interesting …
Dreamwriter said:
nimble_gorilla said:
Lucas,
We don't have any way to verify the receipts. We only have the ability to ask the ouya console for a list of receipts.
Eh? This is the first I've heard of this, did someone from OUYA s…
Lucas,
We don't have any way to verify the receipts. We only have the ability to ask the ouya console for a list of receipts. Cracking the console's purchase mechanism will be trivial for people who are into that kind of thing.
We need a way to veri…
I did some more digging around and found a way to fix part of the issue. Instead of assigning a playerID based on the number of devices I think the code should look like this:
device.id = d.getId(); device.player = OuyaController.getPlayerN…
I downloaded this and checked it out with a friend. The controls and gameplay are great so far. It is one of my favorite prototypes on the store.
We were experimenting a little and it seems like the rifleman character can get in a position to miss e…
The empty permissions thing was weird. If the permissions dialog stays I'd rather see it popup at the beginning of a download for me to approve rather than at the end.
Are apps sandboxed into their own SD partitions or can any game read/write all of…
I downloaded your game and played a few levels.
I really like the style of graphics you chose. I also thought it was fun to play around with the crane.
Here are a few ideas:- It would be nice to have a couple camera presets showing a topdown view o…
I like mjoyner's idea of making it optional. I would probably put a rating on my games, but it would be nice to avoid the extra steps.
Conversely, it would also be nice to have an OUYA standard way of adding the rating so that if I do rate my game I…
I created a new video which I hope shows off the concept of my game a little better:
I also created a small website for my game:http://heist8080.com/
Is anyone else interested in building games involving a lot of players?
I also ran into issue #2 and got it mostly working.
- it looked like the ouya_controller_grp button models were not mapped to the right variables in OuyaShowController
- the mappings in the OuyaSDK.cs appear incorrect as OMG pointed out, but also …