Puzzl said:
@gkb We would like to insist - please keep it as is, up to the devs to setup 720p output. An automatic checkup of resolution at boot would be good, if possible, but putting at 720p by default would be a shame. Thank you.
I com…
stolk said:
Did I do something wrong, or are old receipts that were created a few weeks ago not usable for decryption?
It was the latter... once I purchased the product again, receipt responses are fine now.
They can be decrypted.
So a …
KonajuGames said:
@stolk: Why did you create a public key? The app key is given to you when you start an app submission.
You need to create it from the spec.See the docs.
// Create a PublicKey object from the key data downloaded from th…
I use:$ od -t x1 key.der
I managed to create the public key with keyFactory.generatePublic(keySpec);But I have not been able to use it to decrypt.
I get a receipt back from the server, with a key and iv field, and when running the decrypt with:recei…
SpoonThumb said:
Also getting the same problem. I wonder though, I did an update of an existing game that had previously been approved for the store, but this time I uploaded an unsigned apk (whilst previously I'd uploaded a signed one).
…
Piers said:
Are people still seeing this issue? Let us know. Investigating...
It is still happening.
Uploaded new apk yesterday, and it is still veryfing today, almost 24h later.
Game: the little crane that could.
User generated stores is a better fit for steam than it is for OUYA.
Steam is huge, and can easily support lots of stores.
The OUYA store is far too small to be fragmented.
I doubt it will soon exceed 10k titles, so it should stay monolithic for …
VicariousEnt said:
Anyways, very cool game, I like it alot. I'd actually like to pick it up and play through it once its polished and out.
Thanks for the feedback. It is super useful.
About the lag: i have never seen it, it is a major b…
KonajuGames said:
Has anyone tried this on an actual device or is this all conjecture at how it operates?
I tried it on the device, spent days trying to use the trackpad for relative motion (like a trackball, not a mouse), and it is impo…
To be clear: I just checked again, and today, still, the receipts are not encrypted, so the path to decryptReceiptResponse() is not used. Instead it is passed to parseJSONReceiptResponse() which does not do encryption.
The FAQ at ouya.tv mentions th…
KonajuGames said:
I'm curious where exactly you found the documentation about avoiding the use of decryptReceiptResponse. I can't find it in the javadoc or the IAP sample. The javadoc in 0.0.6 aren't out of date and describe decryptReceiptR…
KonajuGames said:
To generate an application key, go to your developer portal and click "Games". Start an upload, but don't add an apk. This will generate an application key.
Is that the der.key file?
Killa_Maaki said:
Configured to behave as a mouse imho does not render it completely useless. 90% of games will still use the joysticks/dpad as the menu navigation, and games that do use the touchpad for actual gameplay can just hide the curs…
It worries me too. Launch is getting close presumably and as far as I can tell, the IAP API is still not complete. E.g. receipt decryption does not seem to be available. What is my APPLICATION_KEY?
Aiursrage2k said:
Thats an insanely good conversion rate, I would expect 1..3%,
I have been blessed with very nice conversion rates on my game.On Google Play a little below 5% but iOS 6% and best of all Amazon App Store at 7%Amazon vol…
The reason that iOS developers can charge 99c for a game and still become an overnight millionaire is the size of the market.
There are 0.5 billion iOS devices, that is 500000000 potential customers.Sell your game to 1% of them, and you are instantl…
noct said:
Fantastic game! Had quite a bit of fun with it.
Only a couple of issues encountered:- Had to skip the seesaw level; the left stick is way too sensitive, and it's difficult to make precise turns.- If two controllers are active, it …
nimble_gorilla said:
I downloaded your game and played a few levels.
I really like the style of graphics you chose. I also thought it was fun to play around with the crane.
Thanks for the great feedback.It is very useful!Let me know if…
My game 'The Little Crane That Could' is now live on the OUYA store.It currently is the only title available for 'Simulation' category.
Let me know if you are a dev that want to do a mutual play test.You spend a few minutes in my game and report ba…
My game just went live on the store.After downloading, a dialog pops up saying: "Do you want to install this applications? It will get acces to:"
And because I do not request any special permissions, there are no items listed in the dialog, causing …
Three questions:
What key should be used for signing the package? Can I use the same key that I use for signing a Google Play package?What is the file der.key for?Where can I get my application ID req'd for IAPs?Thank you very much!
Bingo said:
i wouldn't really on all controllers having touch pads, especially now it's gone up to $50 each!
Uh, does that mean that consumer devices will come with controllers without touchpad?
If so, that would make the touchpad even…
I derive from NativeActivity, which itself is derived from Activity.Strangely enough, the onKeyUp and onKeyDown work just fine.
But when trying to override onGenericMotionEvent(MotionEvent) I get an error:"method does not override or implement a me…
Hi Bram,
I don't understand, are you actually seeing up and down events for the touchpad?
I am on latest odk and latest firmware but do not see these.
How do you read the events?
Also, how would I simulate?
Hey Brammie...
For a moment, I thought this thread was started by me (My name's Bram as well) :-)What a coincidence: same name, and the same touchpad issue :-)
What I've found out is that:touchPad sends neither ACTION_DOWN nor ACTION_UP when swipin…
Dreamwriter said:
Not if you're doing anything fancy - to maintain 60fps at 1920x1080 you'd probably need to keep your game to around 15-20 draw calls with fairly simple shaders. My game currently runs close to (but not quite reaching) 60fps…
I disagree. I found the ouya to be more powerful than i expected.
Especialy the fillrate (fragment shader) performance is pretty good.
It has enough fillrate to do 60fps 1920x1080.