Thanks, @MDickie !
That was a great read!
Flare3D does look good. I'm actually thinking of possible 2D ideas as well. Did you use Dragon Bones? Also, did you use Starling and the like? Or did you find that performance was fine using simply Flash Pro…
Thank you so much for the in-depth answer!
I should state that I am extremely familiar with OOP as well as AS3. I just recently launched a game for XBLIG that was done in C# and the lovely XNA framework lol.
I'm just recently coming back to Flash …
Great - I actually just did what was in that video.
May I ask just 3 brief questions...
How, in Flash CS6, do you add the GameInput API?
Is that (GameInput API) how you access the OUYA buttons within Flash Pro?
Are you able to access/change the pro…