Shush said:
I work a full time job writing shaders all day, (currently having some time off), and spend the rest of my waking hours on the OUYA. I wouldn't do it if I didn't love it :)
Texture compression makes the most difference on bandwid…
Hello there!
I am a student/indie game developer and co-founder of a small indie game student
What I do? R&D, Software development and engineering, concept art and any other kind of game art (2D, 3D, photo-realistic and pixel art, I can do it a…
Heh, we do put that kind of time into this (I work from 10am-4am (a good work day of 18 hours, 7 days a week (this gives me a nice weekly quota of 126 hours, but I love code and art so I really don't mind)
Well, It may be silly for you to set the s…
Shush said:
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If I was you I would be looking at one of the DXT formats, DXT1 for opaque/1bit alpha will save you 8x the memory and bandwidth compared to RGBA32 with it's lossy compression and for typical noisy textures will be indisting…
Ah, you noticed that I am primarily a PC developer ^^;
Anyway, thank you for your answer, I will research the more efficient pixel formats (although I like RGBA8888 because 32 bit color depth is nice, and becase I *need* the alpha channel), now as I…