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Tehenauin

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Tehenauin
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  • I don't know if this may help you, but I had the same problem and I  then used the TextInputListener instead. This shows up the keyboard and field where you can write something in. Then you can use the text for your purposes. For me it looked somet…
  • Thanks for your reply! Before I'll try this out, I have a few more questions... Are you using libGDX ? I found out, for LibGDX there is a controller class and they recommend to use that class. Have you experience with that? I tryed it, but someho…