Started working with an Artist on the 48 Playable Characters for my Game, a few days ago. Should be done within 3 weeks, then can Advertise for a Mechanical/Technical Design Artist to do the Craft/Tracks...
Floppy said:did you checked gamesprout.com ? it's a great website if you got an interesting idea and if you're looking for partners to make a prototype.
Wow. I'd have to say that Gamesprout is definiely a no-go for me and my Project.
10%…
Floppy said:
I totally agree with rogueAI, starting with small games is the best way to learn how to make them
did you checked gamesprout.com ? it's a great website if you got an interesting idea and if you're looking for partners to make a p…
RogueAI said:
The more you can learn yourself, the more you will save. Modeling, Texturing, Programming, Everything.
Good luck with yours!
I am very well aware of that. However, as Lead Writer I have 4-8mo. of Storyline work alone. I'…
Volcanic-Penguin said:
Anyway I'm curious, what would you major in? If you ask me you can learn it all on your own on the internet. :)
Honestly, probably would choose Graphic Design, since I have a bit of a knack for drawing. Also, it's a …
Shush said:
But when I finally got to University it was such an eye-opener, being able to formalise theories and gain a solid understanding of first principles and the mathematics behind the things that I loved working with sent me to an absolou…
Killa_Maaki said:
Wipeout_Down said:"Logic-based Dev" is just that. Using your head instead of looking to what may have been done before.
Seriously though.... how can development NOT involve using your head? So isn't that just regular…
Volcanic-Penguin said:
What I would say is that you've gotta master the craft, figure out what you can do technically and how to do it, before you can master the art and make your dream game. And it's a lot easier to get somewhere if you lea…
N3mo said:
If your idea is so great, just make the damn game. Have fun dealing with customers that are pissed about buying the game again every time they hit a map glitch.
Btw, you sound bipolar.
I AM 'just making the d@mn game'..…
I picked my Vote because it includes "Voice Chat" which is a good step closer to Voice Input/Output, which is probably going to be essential to bringing my AAA Dev to OUYA eventually...
Shush said:
This is obviously a riskier approach than making clones or using tried and trusted formulas or recreating remakes of old classics. But in the end, (unless you're a suit who controls a AAA dev house), all that really matters is tha…
My Game breaks so much new ground that I can't afford to consider the Questions of Gamer Addiction and the Test of Time. I think any Game with Good Gameplay can be Addictive, and anything that breaks new ground could potentially stand the Test of…
Shush said:
There's nothing really wrong with your post, apart from the fact that it is extremely specific and reads as if it is in the middle of a long and protracted interwebz argument between two e-thugs.
All kidding aside, maybe if you …
HiroLord said:
Why does this post exist?
Because when you Reply to it, it really is a General Discussion. You could always try to defend Flashout 3D by explaining to me how it's so much better than Wipeout, and how the niche Futuristic…
KonajuGames said:
I'm sure you feel better for having said that, but I don't understand what the point of that was.
Yeah, basically a bragging rant. I'm REALLY pi**ed a Game like I've Concepted hasn't been done yet. I'm a nobody, with no…
I note that Ouya is now Fund-matching Games via Kickstarter... I'm going with Indiegogo, ALMOST unfortunately. However, I'd like to Submit a Game Development Proposal to Ouya Staff anyway... Any proper means of doing this that won't get anyone annoy…