hi again, i still need to figure out why OuyaUnityPlugin.jar doesn't get re-created when i select "Compile Plugin".
looking at the BuildApplicationJar() function, it seems to:
1) create a temporary folder called \Android\Classes2) create the OuyaUni…
yes, i got the latest from GitHub a couple of days ago.
is this the bit of code that actually re-creates the OuyaUnityPlugin.jar and OuyaUnityApplication.jar files:
OuyaPanel.RunProcess(m_pathJar, pathClasses, string.Format("cvfM OuyaUnityPlugin.ja…
OMGWTFGAMES said:
@Nubeh I believe I had this problem in 0.0.5.1b - I posted the details and my fix to the issue tracker, but apparently the issues aren't publicly visible so I'll repost it here. I haven't moved to 0.0.5.1c or 0.0.5.1d yet bu…
hi Tim, thanks for the quick reply.
i've definitely hit the Sync Bundle ID before doing any of this. here's what i've found:
- when i Compile Plugin from the Panel, it deletes the OuyaUnityPlugin.jar file and never re-creates it.- the Console produc…
hi there, i'm having a similar problem.
first, when i import the Core package from scratch, all the fields in the Ouya Panel are filled in properly. (i've also updated the Build Identifier and commented out certain bits of code according to the req…