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EricJ13

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EricJ13
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  • Never mind, got it. I see now that one does not have to upload the final APK in the creation stage, just create the game entry to get the DER.
  • Do I have to submit a game via https://devs.ouya.tv/developers/games "Add a Game" to get the key?
  • "And you saved your signing key from the developer portal..." Where exactly is this found please?
  • I've not tried mapping on OSX but on Windows 8 I just left the security code field blank and it paired fine.
  • Man I'm tired LOL... I was trying to find the "Like" button for a second. But since this is a forum and not Facebook I'll say "I like that."
  • tgraupmann said: Getting more tempted to move just the mapping to axises to OuyaSDK. Even more every day. That would be swell. My first game's single player anyway, using Input.GetButtonDown("Fire1") for the O button is giving me what I…
  • Okay I've been able to get the second scene to load with oPressed showing as False. I didn't change any code, I just hit the O button from the main scene ridiculously fast, pecked it with a flick of my finger in a manner which no person would intera…
  • I had a moment of brightness when I saw that, but no, init's just there once.
  • I'm chasing my tail here. This doesn't make any sense. Like I said the problem doesn't happen when the projects are run in Unity, just compiled on the Ouya device. I mean this sounds like an Android thing more than a Unity thing. I think. I dunno ma…
  • I added:     void OnLevelWasLoaded(int theScene)    {        Input.ResetInputAxes();    } to the OuyaGameObject class thinking that since it's the only persistent object that may ensure the reset happens even though the Awake/Destroys should handl…
  • Yeah I was thinking about that too but the only Object in the entire project that persists is the OuyaGameObject from the init scene in either my test project or the game I'm trying to get done.
  • tv.ouya.sdk.IOuyaActivity was what my logcat revealed too. I did as Tim advised and clicked more of the Ouya buttons and it solved my problem. My order was (I'm fairly certain): Synv Bundle IDCompileCompile NDK Compile Plugin Compile Java I don't kn…
  • Thanks but that's not it I'm afraid. In my full project where I first discovered the problem I have your:     void Awake()    {        OuyaSDK.registerMenuButtonUpListener(this);        OuyaSDK.registerMenuAppearingListener(this);        OuyaSDK.re…
  • From DOS prompt type: adb logcat Once it runs click on the little black icon with "C:\" in it on the upper left of the DOS prompt window title bar and choose Edit > Select All then Edit > Copy to get the info and be able to paste it into a tex…
  • I decided to give it a shot and was able to easily pair my second controller with my Windows 8 PC via bluetooth dongle. Fired up my Unity project and the Ouya controller worked in the editor. The left stick Y is inverted but other than that it behav…
  • FYI to other having this issue, be sure to check your texture settings in Unity... mine where changed in what seems to be a random way. For instance some textures where set to "Advanced" when they had been set to "GUI". Not all, just some. And in Un…
  • ^:)^ Geez why didn't I think of that? Textures are kind of jacked now but hey at least it runs, I can deal with those types of issues piecemeal. Thanx!
  • And no I didn't try ShowUnityInput or anything else since updating the plugin, I'll take a break from beating my head against the wall and give it a shot.
  • I don't think textures have anything to do with it, using the previous plugin I had compiled and run fine for a couple of days and even earlier this morning.  Anyway I'm certainly no log file guru but from what I can tell logcat says the problem is…
  • I see that Tim posted while I was writing my update. Other than having a new scene open I did the suggested steps. I'm on my new computer on which I've not yet set up the SourceTree app yet so I saved the zip from GitHub. My new rig's not the issue …
  • Here's what I did, maybe my order of operations is off? BTW I think I was at 1.0.5 not 1.0.4 but I can't swear to it. After getting the latest ouya-unity-plugin from GitHub this morning I opened it and exported core. Then I opend my Unity project an…
  • I'm having the same problem. Help?