Personally, I would hope that OUYA won't allow games to have ads (I mean unrelated ads, not promotions to sell the game itself). It kind of devalues the whole experience of playing on a console.
The Ouya can handle more than 510 sprites of 64x64 at 60 fps in OpenGL, as long as you put all your graphics into one big texture. Animating sprites is no problem, as long as all images from the animation are in that same texture. Uploading new imag…
If localization is implemented, PLEASE make it optional!
I live in the Netherlands, but absolutely hate Dutch translations of programs (because they are often have weird choices of words, sometimes necessary to make the translated text fit into the…
Why the $50K minimum? I was thinking about doing a kickstarter campaign, but I'd only need to raise $7K or perhaps $10K to make the game. I'd probably be happy with making it an Ouya exclusive for some time if they would double that. I think that by…
Killa_Maaki said:
That said, it's more difficult than it sounds to accidentally close the game. Tapping the button is pretty much impossible to do on accident.
Many games use the home button for their own in-game menu, and from what I've heard,…
@Piers, that's the one I mean, the volume of the sounds in the menu changes, but volume in games stays the same, try it!
Only if you set it all the way to mute it does work.
Please at least show the price before having to enter parental control password.
I set up parental control just to not accidentally purchase a game by one wrong press, now I don't even get to see the price before entering the code.
Probably it has to be downloaded or played a certain number of times before it gets out of the sandbox.
Just tried your game, it's a nice game and it runs very smoothly, but to me the demo seemed way too short and too easy. Two player mode is proba…
Puzzl said:
You mean OpenFL @wiering :) (www.openfl.org)
Hmm, the openfl website is a lot less empty than last time I checked, but still I think the NME site is more informative :)
Hi, I'm Mike Wiering from the Netherlands, I've been developing PC games for many years (DOS, Windows and Flash). My company name is Wiering Software and my most popular game is Charlie:
I'm excited about the OUYA, it's nice to be able to targ…