I do, but I only have 1 post on it right now, I was too busy with the Create to post, intend to do more now that it is over.
http://samjgamedev.blogspot.co.nz/
I'm also on Twitter - @Sam_Jessop
Have tried that, still getting 2 Key Down and Key Up events.
I haven't done anything fancy in my code
In the awake of the object:
OuyaInputManager.OuyaButtonEvent.addButtonEventListener(HandleButtonEvents);
The Handle method:
private void HandleBut…
So what about devs that have lots of Unity scripts? Or code that you want to use from another project that you could easily copy and paste? Is this against the rules or what? We need a strict set of rules to work from or else this competition is jus…
Thank you SpoonThumb. Good reading right there :) I have been worried about this for a long time so it's good to see I will be able to do this without too much hassle.
Can you have APK's reference and external package? My main issue is that I am using Unity, and I'm pretty sure there build process is just to build the whole game so I don't see how I can make a "Demo" and a "Full" game work without having to have 2…
So say I have a game with 10 levels, I want the first 3 to be my "demo" and you pay to unlock the rest. I cannot have a "Demo" download and a "Full" download, I can only have 1 APK. So when someone downloads my "Demo" they are actually downloading t…
How about:
home button press = pause
home button hold = OUYA menu
I like this solution as well. I would of preferred a pause button but in the absence of that we do need a consistent method across all games of getting into the game menu.
It would b…
I think there needs to be more documentation around this and how to get a build working if you can't afford Unity Pro (like a lot of the student devs). There is nothing in the current documentation that says you need Unity Pro or even that you need …
Oh that's fine. I'm not planning on any in game purchases and I'm sure I can get the controller working from the Unity API, I just need to be able to build it to test it and I can't do that without the Android plugin.
As far as I know you can still write your scripts in any language you want, just as long as you have the included scripts in your scene in should work.
Hi, I', Sam a 27 year old developer from New Zealand. I work for a payroll company called PayGlobal. I have been working on my first game which I plan to release on the OUYA sometime next year (hoping to have a demo ready for launch)