I am not sure what the numbers mean (perhaps the heap grows and that is the current limit?) However, I believe that GC is always running. I believe that eliminating pauses in your game caused by GC is a bit of an art.
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I can't help you with your crashing, but you don't need to put your application key in as a static variable like they showed in the example app (why they did it that way is a mystery). Simply put your .der file in your 'res/raw' folder and load it …
I also use VisualGDB. I have used it with success on a wide variety of Android devices, however with OUYA I am having a problem. I am able to set breakpoints and break on them. However, if I sit at the breakpoint for more than a few seconds somet…
I experienced this as well. I believe that it is due to the fact the the density of the device is 320 (double the normal 160) and if you load a bitmap from a resource, Android will automatically scale the bitmap according to the device density and …
Yes, reading the key.der file from the assets is much better. Your sample app should have done it that way.
I do seem to have the in-app purchases working now.
Thanks for your help.
Going to Manage->System->Advanced->Storage or Manage->System-Advanced->Apps still crashes my cube (I have to hard reboot). Is no one else seeing this? Do I have a defective cube?
Thanks for the response.
I have already done that and gotten the key.der file, but I wanted to know if that binary data was what was to be used in place of the 'APPLICAION_KEY' data in the sample app.
Since I posted, I went ahead and gave it a try, …
When you do native debugging, do you not have the problem I described where the system seems to be killing the app when paused at a break point for more than a few seconds?
As I said, I use a 3rd party plugin for Visual Studio (visualgdb.com). It is not free, but it pretty much has worked 'out of the box' with all the android devices that I have. This is the first device which has presented this problem. It seems li…
I looked through the developer settings, but could not find the option, can you direct me to it?
I am using a 3rd party plugin for Visual Studio, which provides building and debugging from within Visual Studio itself. I have used this with many and…