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Killa_Maaki

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Killa_Maaki
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  • First, make sure you have the OUYAGameObject in your scene (and additionally, only one at a time) Also make sure your package ID matches everywhere. I think there's a Sync IDs button in the OUYA panel that does this for you?
  • 1.) C# is 99% of all your scripting. Actually, in many cases (like in my case), it is likely 100% of your scripting. The Java part is used to communicate with the OUYA OS, but this has already been solved by the ODK so you likely won't have to even …
  • Ch4m3l30n said: Azamos said: Ideally users should not need to look at the bluetooth menu at all. Perhaps when things "just work" as they do on, for example, the PS3, we would no longer need the menu or at least it would be hidden.. who…
  • I'd like to see the OUYAInput framework integrated in the Unity plugin. This one: http://forums.ouya.tv/discussion/1678/new-ouyainput-controller-framework-simple-fast-with-documantation#latest Seems to work a lot better for me, especially in the Ed…
  • sunjammer said: I received my retail Ouya + an extra controller two days ago and both controllers are, to be frank, horrendous. As in I'm just horrified at what I'm seeing here. Just pairing one with Windows, with the blutooth adapter right n…
  • Nice - this is a pretty nice asset. Love that it works with a wide variety of controllers. I can test on my PC with an Xbox 360 controller, and have complete confidence that it will work perfectly on the real OUYA. Also makes some things like input …
  • Oriku said: Here's my thoughts: 1.  If there's demand for a better Ouya, let it be made.2.  Waiting a year for the "next big thing" will always keep you waiting.  Sometimes you have to just draw the line and do it.3.  If Ouya plays it too con…
  • You're not using OpenGL to draw said images? That right there is probably the issue. Drawing with Android canvas stuff is slow, as it's not at all optimized for realtime graphics (mostly meant for static UIs) OpenGL is a far better option.
  • I really want this as well, not only because I want voice chat, but because I also really want to test the performance of NSpeex codec on Tegra 3 (I need to experiment with quality settings to see what I can get away with), would be nice to be able …
  • StoicHamster said: so, what about developers that really want to make their game DRM-free after the point of purchase? I know the Mighty Rabbit guys (Saturday Morning RPG) chose to do that. If there's some standardized method of receipt cachi…
  • Ayrik said: Actually, no. HDMI also reports the native resolution, and I'd prefer that be used 100% of the time, personally. Well jeez - make a liar out of me, why don'cha?
  • Ayrik said: When your 720p TV accepts the 1080p signal and downscales the picture it looks horrible, especially when you set your frame buffer to 720 and OUYA upscales it to 1080p and the TV downscales it back....ugh. That's why we need the o…
  • Depends on your game. If it runs fine at 1080p, then 1080p will work just fine ofc. However, if your game is fillrate heavy (lots of transparent effects) then 1080p will be very laggy, and you'll want to go down to 720p or even as low as 600p
  • KonajuGames said: zezba9000 said: I suggest compressing the sounds as a zip, then decompress and load them at game load time.This is fast/simple and there are open source libs for this in C/C++ and C# ect... I would not sugge…
  • I would suggest OGG, it's actually better than MP3 IMHO
  • Here's my thought on the subject. They went 1080p because, for one, the Tegra3 already handles that pretty much automatically AFAIK. For another, developers can just downscale their framebuffer with almost no work at all (in Unity it's a simple one…
  • Wanna know the problem with CRT support? NTSC vs PAL vs other standards. Different regions seem to have different ways of doing CRT that aren't compatible with each other. This requires OUYA to manufacture different consoles for different regions. …
  • You can't override it, nor should you even if there was a way. It would be like a game overriding the Xbox Home button and asking if you really wanted to open the guide. That said, it's more difficult than it sounds to accidentally close the game. …
  • mabit said: Thanks for the suggestions, Ayrik I looked at that. I was hoping there was going to be some simple solution I had overlooked. Went for simplest option in end. Every OUYA owner has at least one controller, to has a trackpad. :) …
  • darksparck said: that is too bad. unity is still very primitive compared to unreal engine. sigh... but i have seen android games made with unreal engine... so it should work.. maybe it just need a plug in Yes. As we said, Unreal Engi…
  • No, Unity is most definitely NOT required. OUYA doesn't care what was used to create the APK, it's just an Android app. As far as how much slower ES 1 would be over ES 2, I really have no idea. Why wouldn't you just use ES 2?
  • You cannot override this behaviour, nor should you. Giving developers the power to do this would surely result in garbage games that prevent you from exiting without completely rebooting your console. Believe me when I say tapping it once is alread…
  • bluecollarart said: Does anyone here have a 1.3 firmware controller? I'd love to see an image from the Joystick Test app for them! You should be able to find pics in this thread. Basically it looks exactly like the graph for Xbox 360 thu…
  • ardje said: ... The ouya servers are terrible slow. I am behind a 34Gb/s connection but that does not really help. The humble bundle installs are much faster. The ouya menu is *really* slow (downloading of the pictures in the main discovery m…
  • joaquingrech said: The problem is that documentation is obsolete. How do you import the unity plugin? well, you get the .unitypackage and import it right? nope. If you download the latest version from git, there is no such thing as a unity pa…
  • IIRC the home button on the controller doesn't respond as a real button. Instead, you must include the ODK and register a listener for when the Home button is single-tapped (rather than double tapped or held down)
  • I highly doubt they would switch to Chrome OS. For one, I believe they already promised backwards compatibility. You don't get that with a completely brand-new OS. Also, as mentioned in the article, part of the point of Google switching to Chrome is…
  • I think snagging good games, out of all the features, is most important. As it is right now, it's in a perfectly playable / workable state. Some improvements could be made, yes, but it's fully functional at this point. However, getting a few good (o…
  • I feel for you man. Took about an hour to get ADB working, and even then I don't know what magical step I took out of the 20 different tries that fixed it (so I can't help you!) Just keep at it, be persistent, you'll solve it (I'm using the same ver…
  • Scripting language makes zero difference. The only thing OUYA cares about is running APKs (Android applications). That's it. APKs don't have a scripting language, they basically have an intermediate bytecode (like assembly, but not tied to a particu…