The issue is it's 200 MB of assets. I'd prefer to not force people to re-download the whole 200 MB every time I fix a bug in the code, but if that's how it's gotta be, then that's how it's gotta be.
I guess my main question is: Does the OUYA app store have the option to host expansion files? I'm planning to release my game for free... I don't want the game to cost me money by having to pay for extra web hosting bandwidth, I'm hoping OUYA will h…
Thanks, but I don't know what you mean by "the data will remain".
What I'm concerned about is how do I separate the game content (200 MB) from the APK when I publish the game? If I put it in the assets folder, it packs it into the APK file and then…