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theSchap

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theSchap
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  • Thank you so much for your help! I can now build, and have it pop up on my second monitor, which is great. I threw together something that simply draws Hello World! (of course) and now I'm working to get the OUYA controller to work. I found THIS, bu…
  • That APK was just a sample that I figured I'd throw on there to see if my environment was set up correctly. It sounds like it is so I probably won't play with it any further. I have a project I've been working on, all GML, that I built in GM8.1. Las…
  • Update I found out the OUYA doesn't recognize a USB stick when plugged into it. It has to be booted up with the stick in to detect it. I found gmsouya in my play list, and when I loaded it up I saw the UI, but I got this error: data structure with i…
  • It sounds like an asset for a pre-rendered animation, more than it does for a game asset. Just to put things in perspective Nathan Drake from Uncharted 2 only has around 80k polygons. Either it's a troll comment, or a comment from someone that doesn…
  • I have the intent-filter stuff in, so now it's just a matter of getting it on the system. I was having trouble with using a USB stick formatted as FAT32 and NTFS, so I will definitely give the email thing a shot.I'll update tonight once I've given i…
  • I have just finished setting everything up again, but I'm unsure of the driver. It shows up under portable devices, and if I do a cmd search for "adb devices" something shows up. As of now I have successfully built the "OUYA-GMS" project, and "Virtu…
  • Okay, thank you. I'll let you know how it goes tonight. :)
  • Thank you for your reply. I am at the day job right now, but when I get home will I want to dump my environment and start over, or will the approach you helped develop not affect anything in this case? I think my OUYA drivers are installed correctly…
  • Hi all! I've been using game maker for 6 months or so, and almost have my environment set up to work with Ouya. I'm excited to get some stuff I've done on the system and would love to have a place to chat with people doing similar development.