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noct

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noct
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@noct

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  • You want to use API level 16, I'm not sure why the docs tell you to install 14.
  • If you've installed the SDK bundle you'll find an Eclipse folder in it, all set and ready to create Android projects.
  • To take this idea one step further, it would be great if we could have a set date/time as an alternative/complimentary limit. Would be great for sales, launch deals (25% off DLC for the first week of release), or even pre-order deals.
  • erf said: One thing that helps a lot with app discovery on iOS is being able to jump straight to a game's page from a website via a special store URL. Essentially, if someone saw a game they liked for the OUYA, it would be nice if they could …
  • @Hicsy I like your dashboard idea! Might I suggest though, instead of "Unrated", perhaps a more positive name like "Undiscovered" would evoke more interest.
  • Hicsy said: edit: less angry rewrite  I admire the OP for a more formal thread created for store discussion, but could not disagree more with a lot of what followed. Forgive me for chopping but this didn't help in the OP  "Especially for smal…
  • If you're new to programming you'll probably want to start with a framework like libGDX. Here's a tutorial on getting started with Android. Try getting things working under a basic emulator first, and then move on to adapting things for the OUYA.
  • SpoonThumb said: With player recommendations, again going back to Amazon, the idea of lists works because they tend to be constructed along a particular theme "Best sci-fi games" "Best Platformers" rather than merely "My Favourite Games". You…
  • From the Setup guide in the docs: The application image that is shown in the launcher is embedded inside of the APK itself. The expected file is in res/drawable-xhdpi/ouya_icon.png and the image size must be 732x412 for games or 412x412 for appl…
  • @Trist Having developed for iOS before, I can honestly say I don't mind. Improved versions are generally easy to handle, if you choose to handle it differently at all. You either add some new optional features or you stick to the baseline unit. If …
  • @Trist I don't understand the question. It's all speculation at this point, the first OUYA isn't out yet. I'm just saying I'd buy an upgrade next year if it was offered.
  • On the topic of user feedback, it would be nice if users were given the choice between writing a review and providing a rating. Allowing both tends to result in immature users making demands in return for stars, and a well-written review is more in…
  • That's correct; everything on Android is composited. I'm hoping the OUYA team can implement a composition bypass for games using a full screen GL window.
  • Might be against the grain but I'd be fine with an upgrade in one year. The OUYA isn't a particularly powerful console to begin with, and there's a lot of competition heating up. iOS has issues because they stop supporting old hardware too soon, bu…
  • Especially since as Balbi mentioned, you can get around it by giving out an APK to sideload.
  • Balbi said: A while back i talked to them and they said promo codes will have to be purchased by developers at the price of the boxer8 30% amount. Not sure if this changed, but honestly you're better off just giving out DRM copies with waterm…
  • VicariousEnt said: Please leave pausing\un-pausing our apps to us. Just send the KeyUp event and also notify us when the system menu launches and hides and we will handle the rest. I imagine there will be some kind of certification process\T…
  • GL_NV_platform_binary isn't supported on OUYA (it was deprecated anyway).
  • After a bit of use I'm noticing it's difficult to hit the bumpers when in a dual-analog position. It would be nice if they wrapped around the corners a bit.
  • arcticdog said:Remember that OUYA's store is not Google's.  So the 55 MB limitation might not be here.  And that's recommended especially if they want us to develop true HD content.  If they wanted to undermine Google Play in that way (i.e. not …
  • @nick Excellent! Super impressed by the way the team has been open to feedback, keep it up!
  • Great ideas SpoonThumb! Here's a bit of an oddball one, but I'd love to be able to get recommendations from specific users. In a nutshell, game recommendations ala Twitter. If a user recommends a game, it goes into their feed, and users following th…
  • Doesn't the Tegra 3 already support stereoscopic rendering?
  • As much as I'm a fan of having some sort of pause-button functionality, I would much rather use another button than have to go through the trouble of plugging options into the system menu, handling contextual bits, skinning, etc. It's a lot of work…
  • Puzzl said: 512*512px resolution to be safe - 1024*1024 will be fine on OUYA's hardware. 2048x2048 is supported as well.
  • Maybe someone from Team OUYA can clarify, but assuming there isn't a way to package downloads with IAP, you could always handle it internally: stick the files up on some cheap content host like S3, download them if the user has the entitlement.
  • Volcanic-Penguin said: Interesting that you have overscan issues on OUYA but not on the WiiU, the WiiU has crazy overscan for me and no way to fix it.  But how do you get overscan on PC?  Check your TV's display settings first; sometim…
    in Overscan Comment by noct January 2013
  • Balbi said: We are still assuming that it's simple to achieve. It could be that it isn't very simple for Android to do something like this and we're being huge asses asking Boxer8 to do the impossible hehe. Assuming it's difficult to do …
    in Overscan Comment by noct January 2013
  • Killa_Maaki said: "Safe zones suck. It's a sloppy hack, and it's not hard to handle it properly." While having a solution to configure your screen's safezone automagically would be great, I wouldn't go so far as to call title safe zones "hac…
    in Overscan Comment by noct January 2013