Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

noct

About

Username
noct
Joined
Visits
391
Last Active
Roles
Member
Posts
122
Twitter
@noct

Comments

  • ElizabethFashion said: Oh no.. no no no... This is not as powerful as i thought, first of 20,000 Polys? seriously? my games character she has over 380,000 polys "And that is just the character" levels can have more than 10,000 polygons my gam…
  • SpoonThumb said: This is in contrast to the way the "Genre" section of the store is laid out. If top left is #1, it isn't obvious which game is #2 and #3 Is that necessarily a bad thing? Also, I'd wager drop-off has a lot to do with U…
  • Oriku said: I'm glad Gabe is finally starting to lead by example instead of just slamming MS for their closed Windows 8 store and then turning around and doing the same thing. About time. He should have done this in the reverse order.  T…
  • I don't consider them competition at all, given what's likely to be a $300-400 pricing difference (8GB of GDDR5!), not to mention the price of games. The OUYA doesn't need huge sales anyway; unlike the big consoles, the OUYA likely isn't being sold …
  • I haven't tried it on an Android platform yet, but looking at the Mozilla source, it appears the method they use doesn't support any Tegra 3 devices (look at sAllowedBoards). I believe the Tegra 3 supports EGL_KHR_gl_image, so your CreateImage call …
  • Dreamwriter said: Killa_Maaki said: A texture upload per frame? What? I... I don't even... no wonder your code is slow! If you have to upload a texture per frame, you're doing it wrong. Plain and simple. You should go rethink your desi…
  • One small note about EGLImage: while it's great for quickly loading/updating textures, it comes at a cost on texture fetches because the driver can no longer convert it into a more optimal (swizzled) format. You also have to manage synchronization y…
  • @KonajuGames It stops being a hack once there's a supported method of accessing the functionality. The risk with dlopen is that the functionality could change or break with OS/hardware revisions; by OUYA itself providing the access point, developers…
  • Have you tried using the latest Android NDK? The latest r8d supports GCC 4.7, as well as gnu-stl. Does serialization use dynamic_cast? It looks like CrystaX has an open issue where that causes a crash.
  • They don't need to change the SDK, they could just expose additional functionality through a libouya.so, which built against their own modified OS could have access to internal APIs. I'm not getting my hopes up though; it's almost March and there's …
  • Oriku said: The draw calls are a problem, but fillrate is also a very large issue. I didn't expect the GPU to have such a hard time with that. Although, its also probably related to slow texture upload (which I have to do once per frame). Luc…
  • It might be possible to get a low-clock Tegra 4 by that time, but it's hard to say; it depends on the number of phones that use the platform, the pricing/power of competitive SoCs, and Nvidia's own discretion. OUYA's own numbers will factor in as we…
  • GodlyPerfection said: What about this? If it is really a kids zone, then perhaps just disable access to the store while in it. If parents really want to control what their kids are playing, then nothing can be downloaded from the store while …
  • Fantastic game! Had quite a bit of fun with it. Only a couple of issues encountered:- Had to skip the seesaw level; the left stick is way too sensitive, and it's difficult to make precise turns.- If two controllers are active, it seems to take inpu…
  • Personally I'd like to see Markdown comments (which I know Vanilla supports) instead of HTML... a simple task like replying to a portion of a quote is currently a huge pain.
  • I'd have no problem swapping for even $50 if the old OUYA went to charity, especially if it simplified the process (order a shipping box online, pack up the OUYA, ship it back). Fantastic idea!
  • SpoonThumb said: Asking people to rate games on quitting is also a bad idea, as it's likely to always lead to negative reviews. People who rage-quit will in the heat of the moment, rate the game badly. People who are bored will be annoyed by …
  • I have the same issue as Dreamwriter. One controller is fine, the other requires a 0.25! deadzone. It's only going right though; if I snap the stick in that direction it'll get stuck.
  • An intelligently designed equivalent would be equally understandable; this is age/content rating, not rocket science. While the effort they make to ensure correct ratings is appreciated, I expect Team OUYA will respond to customer complaints without…
  • They're currently #18 in the best sellers list for video games, and they were in the top 10 for a few days after the initial news. I'm not sure what that translates to in terms of numbers, but for a time they were above Halo 4, Deadspace 3, and BLOP…
  • *bump* Any word from the OUYA team on if/when we might expect NativeActivity support?
  • Meant to vote for: I would really prefer to avoid this While the ratings process for digital games is currently reasonable, I don't trust that it will always be the case, particularly as sales move away from retail and into the digital space. Moreov…
  • @stolk Tegra isn't a tile-deferred architecture, so there's no flush-restore penalty associated with retaining framebuffer contents.
  • @imaginaryhuman Downgrading is the wrong direction. If you're supporting multiple hardware revisions it's *much* easier to go the other way. When I was doing iOS development the 3GS was the baseline for performance.
  • Great ideas imaginaryhuman! Videos would be fantastic!
  • @Trist Ah, sorry; that is a good question. I do hope they support the software side (on their end) so first edition owners aren't left out of new features.
  • From the article: But don't fret, nervous game buyer. Uhrman assured us that "all the games will be backward compatible" going forward.  So I think the answer is yes. I do believe they'll need to drop the requirement eventually, but hopefully they'l…
  • It's not a bad idea if it drives new customers to purchase the console; remember we're developers, we make money by selling games, and a larger customer base means more sales. Maybe I'm just used to it from iOS dev, but I don't find handling annual …
  • @SpoonThumb I get the impression that the current UI is purely for functionality only. Or at least I hope it is, because it's pretty ugly.
  • This is great news! Like it or not, the OUYA is subject to a lot of complaints about the Tegra 3 and the longevity of the product. Knowing they have a plan for the future, with regular hardware releases to bring in new customers is great. I'll say t…