Ok, tested once again with the xbox controller on Unity Editor, same error, with Ouya Controller on Galaxy SII, same error, and on Ouya with Ouya Controller, same error... =/
I suppose not, there are a lot of results, they are the following, in the order of the results:
[Results] elapsedTime: 1.064499 errors: output: UnityEngine.Debug:Log(Object)OuyaPanel:RunProcess(String, String, String, String&, String&) (at …
Alright, I did the fix, reimported everything, and heres the new Output, is this what it should be? (OUYA NDK Lib is showing now)
[Results] elapsedTime: 1.407879 errors: output: Compile++ arm : -ouya-ndk libs/armeabi/lib-ouya-ndk.so
UnityEngine.…
The output is:
[Results] elapsedTime: 0.023806 errors: /Users/sharonevesmith/Desktop/Android NDK/build/core/build-local.mk:40: NDK/build/core/init.mk: No such file or directory/Users/sharonevesmith/Desktop/Android NDK/build/core/build-local.mk:166: …
Im sorry, I've just tested again the "Use OUYA Project Input Settings" and it worked properly this time, it was the last package that didnt work, however, the problem persists.
Yep, the "Use OUYA Project Input Settings" doesnt work apparently, so I copied the InputManager.asset from the ProjectSettings -> 4.X folder and pasted into the project settings, it all appears to be correct.
What I just noticed going into the OU…
We've got 2 controllers, they both give the same results. I've never tried to actually open it, and since the exact same thing is happening with the xbox360 controller on the editor (and the driver shows the correct input (running on OS X 10.8.2)), …
I've done that before, and did that again right now but the problem persists =/ the same problem occurs when I build and run the app into my Galaxy SII, using the Ouya Controller through bluetooth... with the exact same problem, that is, left joysti…
Hey Tgraupmann,
Thank you for your reply. I've subscribed to your signature link, received your e-mail, downloaded version 0.0.6.3 but I still have the same problem.
Here is an example screenshots:
(The red circle is what I was using on the control…
Today I brought in a Xbox360 controller, made the fix explained on one of HashbangGames videos (to add the case with the controller name), tested on the Editor and had the exact same issue.
Created a new project, imported the packages with ODK 1.0.0…