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aust

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aust
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  • Changing the pitch seems to suffer from the same delay, unfortunately.  It seems like any change I make to the audio will always have that.  Which is weird, I feel like I'm still missing something with this.  How would you make an accurate rhy…
  • Alright well, after using that code, and some tweaks to it, I still can't get it to play back sound, or even adjust the volume on an already playing clip anywhere near instantly.  On the PC it still takes about 154ms, and 212ms on the OUYA.  So, I d…
  • Seeing something happen instantly is so subjective though. :P That's why I wish I had a high speed camera to capture the actual delay between input and draw time, but I think your idea with setting the volume will work just as well. If the respons…
  • That sounds like it would work perfectly, setting the volume's gotta be a much faster operation than Play(). I'll set that up when I get home from work to tonight and see what kind of results I can get, because that would hopefully rule out any chan…
  • I sent you the link to a zip on my Dropbox in a pm, did it not show up? Sorry I'll try your email instead. I would think so too, but I can't seem to get it to happen that way. On my PC, if I set the cube to move on a key press and set the sound t…
  • Thanks, I'm glad to hear it's a high priority! I wish I could figure out why Unity won't play a sound at an exact time to make it more accurate in determining the amount of lag caused by the OS, but it still gives some useful data this way too. I …
  • Definitely, I'll send it right over!  It's a really simple scene and project, cube moves around to raw joystick axis data and beeps after a delay when you press the right arrow or right on the joystick. But I figured that was enough to test for late…
  • That sounds promising, I'd love to give it a try when it's available.  I actually did not know an update past 4.1.3f3 was out yet, but now that I look I can see 4.1.5 is available, so I'll grab that, and I've already got the NDK installed.
  • I just added PS3 times, and they pretty much the same as the keyboard times, the most surprising part being that the PS3 controller has an almost identical response time wired and wireless.  Which leaves me to wonder why the Ouya's controller takes …
  • Also, that scene in the video runs at pretty constant 22fps on my ouya, and the input lag also still seems to be present there as well. I've seen you mention before that you had it running at 60fps; was that on the ouya or another device/in the edit…
  • I have watched that whole video, and I am using the newer low latency method described in it.
  • Not yet, I will run some more tests tonight.  All my 360 controllers are wireless, but I do have the usb adapter for that so I can get that going.  I've got to break out my laptop, which has a bluetooth adapter, so I can test the PS3 and Ouya contro…