Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

skytiger

About

Username
skytiger
Joined
Visits
33
Last Active
Roles
Member
Posts
14

Comments

  • the most recent InputManager.asset has Invert = false for all Joystick and Axis nos
  • using Enum.Parse() and String.Format() at runtime isn't a good idea your ButtonDown() and ButtonUp() methods don't work for X360 DPAD because that gets info from Axis to fix that you would have to create a button state manager for each of the timel…
  • Time, after finally getting your examples working and understanding your code the best advice I can give to others is: DO NOT USE this code - use the existing Unity Input class this Ouya SDK controller code is a productivity killer and a productiv…
  • People are getting upset because you are not admitting a simple mistake
  • the mission order is not always sequential (this might be a double tap issue - when transitioning between screens you need to "eat" events)
    in Flying Car Comment by skytiger June 2013
  • Radiant is black screen for me also
    in Radiant Comment by skytiger June 2013
  • From the SDK example code:     private Vector2 convertRawJoystickCoordinates(float x, float y, float deadzoneRadius)     {         Vector2 result = new Vector2(x, y); // a class with just two members, int x and int y         bool isInDeadzone = te…
  • You can see the bias to the right I can create a dot just to the right of center with just a slight force to the right But to create a dot just to the left of center I need a full 5mm displacement and maybe 50x more force Playing Little Crane agai…
  • Let me clarify when using JoystickTest.apk there are no gaps in the coverage however I must deflect the thumbstick left by 5mm to register a movement away from origin also the general coverage pattern of dots is offset to the right by ~10% when pl…
  • Today I realised the deadzone only exists on movements to the left up, down and right have no deadzone but left needs around 5 mm of deflection to register Can anybody else confirm this with JoystickTest.apk on a new controller?
  • NO! you did not read my post I have a NEW controller - it doesn't have THAT problem I have tested my controller using JoystickTest.apk and it is OK there are no gaps But the NEW CONTROLLER is still unusable in games due to incorrect deadzone hand…
  • This is a great game But on the OUYA with the new fixed controller there is a huge deadzone and then the axis value jumps from 0 to about 0.5 So the game is only playable if I make microscopic pressure adjustments on the thumbstick Completing levels…
  • Unfortunately after testing with JoystickTest.apk I realised I have the new "fixed" controller But it is still unusable for playing games This must be a software issue There is a massive deadzone and then the axis values jump from 0 to about 0.5