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derkoi

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derkoi
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  • Anyone?
  • That's what it was! UseLegacyInput was on. The joysticks are now working however my button mapping is different so I'll have to go in there and change that. Thanks Tim
  • I just have the one OUYA controller. The script is attached to my player object in the scene & I did use the OUYA input settings. I'm on Unity v4 & was only getting72 inputs mapped like what was mentioned in the other post so I updated the i…
  • Tried this script on it's own without playmaker & it's still not working, any ideas please? using UnityEngine; using System.Collections; public class OUYA_Drone_Controls : MonoBehaviour {         public float J1XAxis = 0f;     public float J1…
  • Hmmm it's not working in my playmaker action so I must be doing something wrong.
  • So, something like this should work? public float XAxis = 0f; public float YAxis = 0f; void Update (){             XAxis = OuyaExampleCommon.GetAxis("LX", OuyaSDK.OuyaPlayer.player1);             YAxis = OuyaExampleCommon.GetAxis("LY", OuyaSDK.Ou…
  • Hmm, i had to delete my project completely and restore a backup I made just before I started with OUYA, then I added all the ODK and it works again. No idea why.
  • So what do I do with OuyaExampleCommon? Put it on my player game object?
  • Can you give me a line of code that would bring the X & Y value of an OUYA joystick to two float values please? Along with any other lines i'd need to add in awake or where ever to make it work, then I can make the playmaker action? Thanks
  • Hmm thanks, but I don't know how videos of animating a cube between 2 points is going to help with my OUYA Axis playmaker action? I figured you could take a look at my script and maybe spot something that I've missed regarding reading the input from…
  • Whoops. Here you go.
  • Thanks Tim, I think i'm doing everything right but it's not working, could you please take a quick look at my code? Thanks Get OUYA Axis Playmaker Action
  • jujubeedev said: Hi,I simply register input listener in UICamera to map OUYA controller buttons to keyboard. It looks like this: private void HandleButtonEvents(OuyaSDK.OuyaPlayer p, OuyaSDK.KeyEnum b, OuyaSDK.InputAction bs) { if(bs == Ouy…
  • Yes that would work, if you need any testers for the actions, i'd love to help. Let me know if you want my skype. We would also need actions for IAPs too.
  • Would be awesome if you made them. :)
  • Hi Tim, any word on the Playmaker actions for OUYA please?