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horriblesoftware
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horriblesoftware
Joined
May 2013
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Last Active
June 2013
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I looked at the examples, but really I'm just looking for the preferred way to do this. I ended up using: if(Input.GetKey(KeyCode.JoystickButton0)) { //Do something } Which works pretty well.
in
Can I use OuyaSDK key codes with native Unity Input?
Comment by
horriblesoftware
May 2013