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Voporak5

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Voporak5
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  • Ok, so I've pushed out a build onto the console but it's not picking up my controller at all. I know it works because I've pushed out some of the example scenes and it responded fine.  Any ideas?  I have the OuyaGameObject in the scene, I have my li…
  • YES! Ok, I forgot to compile. Must have slipped my mind because of having to keep on making a new project due to my Ouya panel disappearing which has also been resolved now from your other post. Thank-you very much!
  • Oh boy, ok I removed the initialize in the controller script and threw in an OuyaGameObject. I unchecked the legacyInput, but it's still exiting the build on the console.
  • Ok, so I managed to get rid of the errors. In  OuyaSDK.initialize(DEVELOPER_ID); I changed it to  OuyaSDK.initialize(DEVELOPER_ID, UseLegacyInput); and then I made a bool for it and set it to false in the inspector. As for GetButton and GetAxis, I j…
  • I do believe I posted this in the wrong part of the forums. Reposting this in the unity section.
  • Ok I fixed mine, i had to add wat david said and also organize my pathing a bit throwing the java folder, android sdk, and ndk all into one folder
  • I'm getting the same problem, failed to install the driver. I can access the files on my OUYA in My Computer but Unity doesn't recognize the console at all.