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efroemling

About

Username
efroemling
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356
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Member
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45
Website
www.froemling.net
Location
San Francisco

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  • Hey folks,Now that its more clear what's happening in these earlier controllers I've been revamping my software filtering to try and compensate for them and I wanted to share the results: Here's my controller unfiltered: ...and here it is with my …
  • PeasantDave said: @efroemling Do you have one of the March 28 "release party" controllers or an actual backer controller? It's been implied that something was fixed in early April (thus causing the shipping delay). I'm not positive as I …
  • Killa_Maaki said: Is that on the newer retail models or on the dev kit? The dev kit of course still suffers from the issue. This is a backer unit; not a dev kit.   Hopefully this is the glue issue.  Just making a ruckus so folks are aw…
  • Ok here's an interesting update: I wanted to visualize the analog stick readings so I made a quick modified version of the ApiDemos app to do so.. you can grab it here if you want to try your own controller. It simply plots analog readings as dots s…
  • Dreamwriter said: Wouldn't that just cause the large dead zone in the center, and not effect diagonals?  My game is designed to account for that dead zone, so the controls should be fine if that were the only problem. One would wish.. :-…
  • Dreamwriter said: Hey, anyone who'se tried this game on a shipping OUYA controller (not a dev controller), how are the controls? I've had a report that on the shipping controllers it's hard to move/shoot in any direction, that the controller …
  • 1.3.8 just got approved and published moments ago, so you can grab that through the OUYA store if you'd like.. this one has higher quality textures and smoothes out the framerate so it should stay at a pretty clean 60fps.  (previously it would stutt…
  • bluecollarart said: Does this match up with what you devs have seen? Did your download per day spike up on April 4th, and stay much higher? Interesting data point from my end that kinda lines up with that theory: According to OUYA analyt…
  • Hey guys; quick update: BombSquad is officially on the store now (currently in the 40-60 sandbox section).Enjoy!
  • Yeah I think both of our data-sets line up, with the white missing areas in your bottom figure lining up with the -0.3..0.3 axial dead zones I'm seeing. As an update to my second issue (analog joystick magnitudes maxing out significantly less than 1…
  • To put some numbers behind my 2 problems from above: Here is the event stream I get for an analog stick when starting from neutral, moving it fully left over the course of a second, moving it fully right over the course of a second, and then back to…
  • vgambit:  here's the stream of events I get from pressing a trigger in over the course of a second and then releasing it over the course of a second:For me there's a bit of jitter on the right trigger and values are a bit sparse between 0.7 and 1.0 …
  • Hey guys just wanted to throw my voice in here.. Just got my OUYA yesterday and hooked it up to a somewhat crappy 7 year old LCD tv I have which supports up to 1080i but apparently happily accepts a 1080p signal and displays it as quasi-garbage on t…
  • Thanks for the feedback Hicsy; glad you like it! I just posted a newer beta here if anyone's interested:BombSquad_OUYA_1.3.6b1.apk Whats new:- properly picks up controller attach/detaches that happened while the app was backgrounded (perhaps this a…
  • Hi everyone,My name is Eric Froemling and I'm a visual-effects artist and hobbyist game-developer here in the SF Bay Area.  Years ago I started writing a casual console-style party/fighting game that's become a staple at my friends-and-family gather…