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FREEZXX

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FREEZXX
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  • This would be a very useful option to have since it goes away after every update
  • I managed to find the select and change selection sounds from the launcher by ripping a youtube video, i just want to know whether i can use them, are they licensed or something. Also, having the original files would be super awesome. Sounds here:ht…
  • I was also having many issues with the input trying various ways to work with it because working with the existing input managers that come with the ODK felt very confusing and cluttered. Eventually i decided to try out this http://forums.ouya.tv/di…
  • Added a screenshot and updated some aspects of it. Next thing i'm gonna do is something like those key mapping things at the bottom of the launcher (O - select Y - power off), so even that has an ouya look to it. IMHO these kind of things make games…
  • Noticed a similar issue in the OuyaExampleCommon as well. Line 207 - case "OUYA GAME CONTROLLER": case OuyaSDK.KeyEnum.BUTTON_LT:                        axisName = string.Format("Joy{0} Axis 9", (int)player);                        break;          …
  • So if i understand this right, OuyaExampleCommon must be used in order to get low latency input?If so, that class name does not sound as being an official core SDK thing.
  • Alright, fixed it by doing the following: Modified the ControllerType class in OuyaControllerMapping to be as follows: public class ControllerType{ public string name; public int leftAnalogH; public int leftAnalogV; public int leftTrigger; public in…
  • http://www.youtube.com/watch?v=D5Omq542TM4 There you go. Keep in mind this was developed in 2 days by five guys, and we have done so much more since. I'd guess many of the effects will need to go for the ouya version, but we'll make sure to make th…
    in Odium Comment by FREEZXX April 2013