Ok well I no longer get any errors but it still doesn't work. I have this in my js
import OuyaInputManager;
private var player:OuyaSDK.OuyaPlayer = OuyaSDK.OuyaPlayer.player1;
function Awake ()
{
OuyaInputManager.OuyaButtonEvent.addButtonEven…
Tried that and now I get:
BCE0021: Namespace 'OuyaInputManager' not found, maybe you forgot to add an assembly reference?
R.java cannot be found
And also in the Ouya panel App Java Pack says [error] (bundle mismatched) NOT_FOUND
I made sure I follo…
Thanks. Well I moved the Ouya folder and the LitJson folder into the plugins folder which was suggested on another thread and no longer get those errors but I still cant get it to register.
function Awake ()
{
OuyaInputManager.OuyaButtonEvent.add…
Yeah I'm using Unity
I tried if (OuyaInputManager.GetButtonDown("O", OuyaSDK.OuyaPlayer.player1))
but I get 2 errors
BCE0005: Unknown identifier: 'OuyaInputManager'.
BCE0005: Unknown identifier: 'OuyaSDK'.
I have everything set up in the Ouya Panel …
Thanks!
Does anyone know if there is any way we can be sure that our games run on the Ouya without having a Dev unit? I get mine on the 28th but want my game on there for the launch.