I'm not sure, I'm pretty new to logcat. What should I be looking for? BTW I'm using the controller framework in this thread, not the Ouya-unity-plugin one.
I really like this. I definitely think the ouya ranking is flawed because it's just like you said, the rich get richer. Also, all the featured categories feature the same games over and over again while everything else is in a small, awkwardly place…
It's been 10 days since I released a new version of laserdoodle but today, all of a sudden, the previous version has almost twice the amount as the updated version.
@piers if we were to do this now, is there one way you would recommend? Should we make a separate game with Beta in the title and then make a new one when the official version is available or just make one version and update the beta to the official?
Longest I've seen mine in review was a few hours but maybe it was started at the end of the day and they went home. Bad thing about that is it is Friday.
I learned basic coding with Gamesalad and then moved onto Unity3d. Gamesalad is what you are looking for (dont have to write code) but it is only 2d and you cannot publish to Ouya. Gamesalad is free and taught me the basics of coding and it gave me …
Anyone else noticing weirdness with the download stats? The last few days it seems that the downloads just stop coming in and I don't get even close to my average download number.
I uploaded an update to my game 2 day ago and it never gave me the chance to submit. Instead it gave me a weird error saying that my 1.0 version was rejected and now when I click create new version, it just goes to a blank page. Here is a screenshot…
I tried this and still didn't get anything
foreach (OuyaSDK.Receipt receipt in m_receipts)
{
receiptIdentifier.Add(string.Format("ReceiptListCompleteListener Receipt id={0} price={1} purchaseDate={2} generatedDate={3}",
recei…
Sorry to keep asking questions but like I said, I have no experience in C# and only some in JS. Ive gone through the forums and searched as many G+ hangouts as I could but I cannot figure out how to get IAP working. If on the start scene of my game …
I've been looking at the ExampleCommon and trying different things but I cant get it to work because I'm working in JS and have no experience in C#
Right now what I'm trying to do is, in the ShowUnityInput Scene, create a JS and then just print the …
Thats the problem. I only have the 360 controller using the tattiebogle driver so it doesn't work with the examples and I can't figure out how to get the ouya controller working with unity
Well I got the buttons working with Input.GetButton("....") but axis don't work that way or by using OuyaInputManager.GetAxis("LY", OuyaSDK.OuyaPlayer.player1)
Also I had the same problem as others with the game crashing at startup with 1.0.3.5 so I…
Yeah I have all 71 in there but I don't see any of them named Joystick Button0 and when you call GetButton isn't that what it would be looking for in the input manager?
When I use Input.GetButton("Joystick Button0") I get
UnityException: Input Button Joystick Button0 is not setup.
I also tried to set Fire1 to Joystick Button0 in the input manager but it just disappears when I hit enter
So I just added case "":
Which gets this to print
function HandleButtonEvents ( player:OuyaSDK.OuyaPlayer, button:OuyaSDK.KeyEnum, buttonState:OuyaSDK.InputAction)
{ print("pressed");}
but the only button on the controller that works is UP on the D…