Hey guys,
I thought we were the only ones who had this trouble but good to know OUYA is fixing this issue. 'invicticde' where did you get a hold of retail controller?
Hey guys,
I can't get my apk to build and run on to the OUYA. I use the button on the 'Build settings' box and then it says it can not detect any android device I have followed some of the instructions which Ayrik and Hicsy had suggested but it wont…
tgraupmann said:
Next week's update (after GDC) will have support for turning off legacy input in the OuyaGameObject. This means you can use the Unity Input API. There's also a menu item to setup the 71 axises. And we'll have an easy mapping…
Thank you guys for the posts back,
Dreamewriter I have the ODK installed on the game file and I thought something was intercepting input!
Allan, I believe my controllers are working fine as my example scene seems to be working but does this mean y…
Hey Guys,
My name is Max and I am game design student on placement, working for FOGMedia. We currently work on free online games as well as mobile games. We like the idea of the OUYA and believe it can bring in a new market and will be a great pla…
You were correct thank you it was the driver and for anyone else with the same problem here is the link to find the drivers http://forums.ouya.tv/discussion/45/windows-7-usb-drivers
I did not think it was the correct way either. When I clicked build and run (with the OUYA plugged into the computer) it said that it could not detect any android device and then stopped the build sadly.