No feedback at all? :-( I hope people aren't dismissing this as "another rookie cardmatching game". I finished the game, but I haven't integrated it with OUYA yet. I sort of hoped for the OUYA community to be at least a bit supportive.
Here's a laun…
Thanks!I have some new videos from development here :-)
Edit: They don't seem to show up for some reason, here are the links:http://www.youtube.com/watch?v=HKNbXVEtpCg
http://www.youtube.com/watch?v=bC81G2cXb2c
Hello!
I'm happy to announce that the development of Gaps Between Art has been resurrected! I'm now working with a great music composer and also have some graphic designers who are willing to cooperate.
We're now working on a much better prototype t…
Wow, 70. And here I thought I was the only one :D (well, not literally, but I didn't expect that many). Luckily one of the users here helped me to discover a problem with input (I don't have OUYA dev-kit so I couldn't test myself) and I could send t…
Update!The official website is up: http://gapsbetweenart.comAlso I made Windows build available for these who don't have OUYA (yet, which also includes me xD ) - Xbox 360 controller is recommended - Download Windows build here
Let me know what you t…
@Puzzl: Ah... well that just... sucks :-/@Laboratory: Tetris doesn't actually have any patents (and if they had, they would've expired by now), but something like that never stopped the sue-bullies. :-( For example Konami would make you think that t…
I did contact them and sent them a fixed build, but I'm not sure if they're going to actually accept it and use it for testing or they're just going to try parts of the game where you don't need the paint gun (first two levels out of six) and ignore…
Hello again,thanks to JSIDD I found that the APK build for OUYA has a bug - the paint gun doesn't react to the OUYA controller trigger - I don't have an actual OUYA dev kit yet, so I couldn't test it myself and had to assume it would work (testing w…
Wow, this is quite clever idea. Simple, but clever! :-)
Puzzl: I think it should be fine, as it's not a clone, but alteration. I've searched around for the cases as one of my games uses tetrominos as well (among other shapes), but has completely dif…
This looks like a lot of fun. At first I thought they're throwing boomerangs for some weird reason and then I realized they're probably banana's :D (silly me)
It looks interesting and the trailer looks visually very nice, although I didn't get from it how the puzzles are done and colors are involved apart from that color jump-line (sorry if I missed something :-( ). Are the backgrounds hand drawn?
Though…
Hello again! I've finally finalized the prototype and submitted it already, you can watch an actual trailer here:
Also I've put up official Facebook page, so feel free to visit and like it (if you like it :D ).https://www.facebook.com/OverLightGame…
Thanks! ^^Yeah, I planned in-game level editor (meaning you can make levels directly on OUYA in the game) from the day one, although there's not enough time for that yet, so I'm quickly patching up the levels together myself to demonstrate various g…
Thanks! I have already formed idea for the visual style (although that won't make it into the CREATE prototype) which will also be closely linked to the story, which I also have formed (I'm thinking of names related to that, like "Art of Survival" o…
Thanks! I admit that Portal is partly inspiration. Personally I think it's fine if I get inspired by some game, but not copy it (I don't like making clones), so I want to build it on its own unique gameplay elements (solving puzzles by painting). I'…
Thanks :3 Unity helps a lot to speed up the progress. Yes, I plan to develop it in a fully featured game and better looking, now I'm just throwing in boxes and patching the levels together as quickly as I can so it looks quite ugly, but I want to fo…
This seems quite useful. Is it possible to build the APK as standard Android game (without including the ODK), provided that only these controller mappings will be used? Would such APK work on OUYA?
You mean like this?
Yeah, like that. Plus support for the analog stick and some more advanced features for other controls (like I mentioned) in addition to that.
Don't forget that the OUYA controller has a built-in touchpad to help with things like…