I should add that the directional buttons (which will naturally go on the OUYA verson) should be in the bottom right.
I'm having performance issues with Android Basic (we use Pro iOS) so I tried the trail of Pro Android - much the same tbh, fill rat…
Some photos taken on my iPhone of Darkwurm running on the OUYA. I have it connected through my Kanex XD into my iMac (thankfully) as I don't have room for a second monitor with a HDMI.
It's looking VERY good so far. Chuffed to bits :D
Ahh this was because the aapt.exe has moved in R22 of Android breaking Droid deployment in Unity as well as for OUYA.
See here for a download link to R21.
http://forum.unity3d.com/threads/176737-unknown-error-when-building-simple-scene/page2
Hmmm I'm getting this R.Java not found business as well - what have I missed? I see the R.Java object selector is also empty, everything else looks 'good' :D
DMC said:
Incredible. This is one of the most graphically pleasing games I have seen for the Ouya yet.
Why thanks DMC! Let's hope we can deliver on your expectations there.
Presumably any scaling is 'free' ?
It seems odd, my PS3 will change the output resolution, presumably XBox is the same - I don't see the reason to do the upscaling really. Naturally the TV will do some upscaling internally, but that's another issue…