This worked well for me too. Thanks.
I needed to do one additional thing in the SDK manager -- "install" (actually downgrade) Android SDK Platform-tools to Rev 16.0.2.
This didn't work -- the latest version of the Android SDK manager changes the paths. Well, it downloads parts of 17. I guess that changing the paths in OuyaPanel.cs as rubix has done is the simplest route.
david_bennett said:
I guess that do…
I guess that downloading "17" was the issue. I am going to try completely uninstalling my android sdk, then reinstalling it taking care to only install "16".
LostAeon said:
I am having a similar error
Error building Player: Exception: android (invokation failed)ERROR: unknown errorcmd:android list target -cstdout;stderr:Exception in thread "main" java.lang.NullPointerException at SDKMain.main(SDKM…
After upgrading to the 1.0.3 SDK, I found that I had to modify the lines in the android_winusb.inf file again:
;OUYA%SingleAdbInterface% = USB_Install, USB\VID_2836&PID_0010&REV_0232&MI_01%CompositeAdbInterface% = USB_Install,…
Thanks.
It turned out that I needed to recompile the NDK. Going through Tim Graupmann's how-to videos reminded me of this step -- http://forums.ouya.tv/discussion/200/sticky-ouya-unity-package-videos#latest
- David Bennett