Well at the very least the onscreen messaging should be more clear. Essentially mapping "R2" to "submit" isn't very intuitive. Why isn't a face button used? I think my users are assuming that as well and assuming that "A=Close" is what they're looki…
It's a binary file, .jar files are kinda like .exe files produced by Java.
Hitting "Compile Java" in the Unity Editor on the Ouya Panel should take care of rebuilding the .jar file from the .java files.
Note that the "Compile Java" step happens auto…
It seems that Unity added encryption to purchases last week with the 1.0.0 ODK release. Since this ANE hasn't been updated since early February, I'm going to assume that it has no support for this, and this is why I'm getting an encryption-related e…
I'm pretty sure they stated somewhere that "real" purchases just aren't working yet on the backend, and won't work until closer to launch. We have to trust that our functionality working in Test mode is enough and real purchases will "just work" onc…
I have a temporary work-around in place for that issue - I've simply remove the controller ANE for now... though I'll have to come back and address that at some point...
Now I'm getting the following error whenever I call ouyaIap.getProductInfo() (w…
First of all, I resolved my previous problem, I mostly just needed to do the adt build myself on the command-line, and check that I was using the right parameters there... adding an "-extdir" parameter to my ANE directory was probably the most impor…
Hey again!
I'm finally trying to set this up for a Flash game I'm porting to the Ouya. However I'm using Flash Builder 4.5.1 - I'd rather not upgrade to 4.6 or 4.7 unless I have to.
I think the main thing I'm doing differently for that platform is c…
No problem, you're too busy doing the work to make all this possible to begin with! I'm just putting the puzzle pieces together that you provided, and trying to save others time in doing the same thing. :) Things are moving quickly, which is excitin…
I'm seeing this in Unity 4.0. In the Player Settings for Android, I've set "Minimum API Level" to API Level 16.
Is there something else I can do to fix this? Unsure what's happening or why, exactly.
I agree there should be an AIR-specific forum section as well!
I'm also very interested to hear what needs to be customized in the manifest (*-app.xml file) specifications - I don't recall seeing this in this thread before.
This concerned me a lot and I emailed them specifically about this. I've been working on an indie game project since before the OUYA was announced and its still unreleased and effectively unannounced... I thought entering it into this contest wouldn…
Gotcha... I didn't realize the Tegra3 used ARM. That makes sense, and while it's unfortunate that I can't run on the emulator with any kind of speed, it's great to know that there's no hurdle in terms of my AIR game being able to run on the device.
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