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IQpierce

About

Username
IQpierce
Joined
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222
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Member
Posts
54
Website
http://www.deep-plaid.com
Twitter
@IQpierce
Location
Austin

Comments

  • If you find their policies disturbing then you should be sure not to agree to those policies, or publish games on their service.
  • I get the impression that it's sending by mail, FOR now. I imagine I was in a relative minority of devs who had made over $150 before July 1st; hopefully by the time the second round of checks go out (for money made during July), they'll have all th…
  • I received a check in the mail from Ouya today! I've been informed that they haven't yet automated this process and set up wire transfers yet...
  • Interesting. My game sold 144 copies at $2 a pop during the month of June; after Ouya's 30% cut that comes to $201.60 that I should have earned for June, and which I expected to see deposited on August 1st... yet I've seen nothing. I've accepted the…
  • I just saw that my main question has been answered by Piers (an Ouya developer) in the middle of this thread: http://forums.ouya.tv/discussion/1196/sales-downloads/p6 The answer is that updates are counted just like regular downloads. It sounded lik…
  • I did, Piers fixed the problem that was happening with APKs produced by Adobe AIR; I think they were missing a file that the verification process had assumed was present. ...I'd assume something different (but similar) is happening in the case of y…
  • Cool. Hey FWIW I wrote up my experiences porting Get On Top using AIR, on The PA Report, last week: http://www.penny-arcade.com/report/article/get-on-top-ouya-port I made sure to call out your awesome work on the ANEs that made all this possible! I…
  • If the ODK has capabilities that aren't currently exposed to AIR, I would like to see them in the ANE... I'm sure someone will want them sooner or later. Did you already change the IAP API so that it gives some clear response to the effect of "zero…
  • Yes, I meant to update this too... v1.0.6 does fix this. Sorry for the inconvenience and thanks for reporting it!!
  • Hey, I ported "Get On Top" to the Ouya... thanks for reporting this bug, and sorry that you've been unable to try the game. I'm actively looking into this. As Piers pointed out, you should be able to work-around it by uninstalling and re-downloading…
  • That would be an excellent addition... though I would suggest the ideal would be simply dispatching one event either way, which would contain an Array/Vector of all receipts received, with length 0 or more. That feels like the most generic way to ha…
  • Well I'm still not sure whether the "testing" flag was used for anything... if its not I would definitely drop it entirely. I had accidentally left it set to true, but I'm not sure whether that was causing me issues. My main other concern was that …
  • Thanks man! I was about to comment though that I think you were right and my issues weren't from the old ODK; I've actually submitted again. But I appreciate the update all the same, and will put it into the next version!
  • So we had some hiccups with shipping the first Ouya AIR game ("Get On Top!"); we actually had to take it down for a bit while we figured out the IAP issues we were having. I think they're resolved now, though... However, GaslightGames: I thought I s…
  • Just a quick FYI, the main hurdle I had in actually shipping the game was with the APK, and Ouya's requirement that there be an icon file named "ouya_icon.png" at a particular spot in the APK file structure... I think I mentioned this problem above.…
  • I forgot to add that I have already tried deconstructing the APK generated by Flash Builder/AIR Mobile, and re-building and encoding the APK properly using the Android command-line tools. When I was done, I submitted and got exactly the same error. …
  • My game has been finished and shippable for over a week, and I haven't gotten any reply from trying to conact Ouya support yet... The error message I'm being shown gives me no information and AFAIK is due to an error on the Ouya servers and their Ru…
  • Here's an Adobe support post from a coule of days ago, in which an Adobe developer mentions that, even though it hasn't been called out in release notes, the latest AIR SDK betas have support for GameInput on desktop AIR platforms: http://forums.ado…
  • Anyone? I can find absolutely nothing about how I could fix this error, the message is incredibly not-descriptive, and I have reason to believe that it might even be something going wrong on the Ouya servers' end - maybe this isn't even something I …
  • I also saw that it was necessary to add a section like this to the bottom of my "*-App.xml" manifest file:              com.gaslightgames.OUYAControllerANE         com.gaslightgames.AIROUYAIAPANE     ...Flash Builder added these automatically wh…
  • Ouya has a unique icon need, it expects a special icon named "ouya_icon.png" under the few folder, as listed here: https://devs.ouya.tv/developers/docs/setup ... My understanding was that the descriptor file had nothing to do with this. Or am I wr…
  • Okay, I've had various snags... all I'll say is I wish I had paid attention to your warning that your app name MUST have "air.*" at the beginning, since apparently that gets added at some layer. That was a pain, especially since I had already regist…
  • Okay I backed up a step and decided to just get the IAP Test project running if I could.  The first thing I've had to do when running that test was replace the ANE inclusion in it: there's an ANE inclusion, but it's set to an absolute path on Gaslig…
  • I thought I'd update this thread and mention that since this issue is the only one remaining for me getting my game finished and onto the Ouya (which I want to do), I'm going to explore creating my own ANE from scratch myself, using your code as a g…
  • Also note that I tried several ways to get my project itself compiling with your ANE but I'm still encountering the errors described above (the "dex tool" errors with what looks like a wrong path with "lib." added to the start of it).
  • I just tried running your AIROUYAIAP_Test project in FB4.7, compiling on a Mac. It doesn't give me the error I mentioned above, but I do get this error when the app starts launching: VerifyError: Error #1014: Class com.gaslightgames.nativeExtensions…
  • I'm finally hooking up the IAP ANE! However, on my first attempt to run on the Ouya, I get these errors:dx tool failed:trouble processing:class name (tv/ouya/console/api/CancelIgnoringJsonResponseListener) does not match path (libs/t…
  • You are the man. I still have not experimented with Adobe's own gamepad solution; I will let you know how that works on the Ouya, though. Thanks for creating these ANE's, they are a lifesaver.
  • Glad to hear you having working IAP ANE stuff Gaslight. (BTW it was good to meet you briefly at GDC, I was the guy at the Adobe booth wearing plaid and a beard. :) I thought I'd point out that Adobe AIR SDK 3.7 is now out and includes "GameInput", a…
  • I first saw this writeup on Gamasutra and I love it... even though the Ouya game I've ported is guilty of a couple of these! One of those is apparently the "phone calls" permissions alert that comes up on install. Does anyone have any idea how to so…