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abebly

Prototyping my adventure/platformer, Fetid Estate. Currently working on player controls and powers.

About

Username
abebly
Joined
Visits
30
Last Active
Roles
Member
Posts
17
Website
lunegamestudio.com
Twitter
@abebly
Location
Newport Beach, CA, USA

Comments

  • Well, I got a second email that was identical save that the tracking no. was included this time, as well as an automated link to the DHL tracking page. Not sure what the issue is, but I'm glad I personally had a fix.
  • Got my email today saying my OUYA is shipping (backer #12831), but there was no tracking number in the mail or even a hint at which mailing service they're using (besides Gmail telling me the message was sent via shipwire.com, which I'm not sure is …
  • I think that by virtue of OUYA enabling you to set multiple genres it's an okay thing to utilize.  While I appreciate the frustration you're currently undergoing, it's not a bad system.  There are likely people abusing the system, but that doesn't m…
  • Is it possible to have a separate indexing of games by their mechanical and thematic genre?  Some people only want to play Sci Fi games and don't care if it's a Tower Defense or a First-Person-Shooter.  Others may only want to play Platformers, and …
  • Most iPhone games aren't about you having a good time anymore.  I don't play Bike Race or Temple Run to enjoy their carefully designed game mechanics.  I play them to beat my peers, to be better and higher up on the totem pole.  And a game like that…
  • Hi all.  My name is Abe Bly.  I'm a resource designer for a publishing company, but I studied English and Computer Science while I was at school. In my spare time, I've been drawing things and making games (using GameMaker:Studio, Ruby and Java) for…
  • Thanks for pointing me to that!
  • I have no problem with it beyond believing that there are better solutions.  I would prefer having ESRB support as long as other rating systems are also supported.
  • Have we seen anything new about ratings since this was discussed a month ago? I wouldn't mind seeing something in the way of sliders for various potentially offensive materials.  A slider for sex/nudity, a slider for foul language, a slider for viol…
  • I'd like to see some of these analytics be more transparent.  Keep track of play duration and how often a game is being played (in general or in relation to how often the player plays other games).  A game that sees play sessions of an hour or more …
  • It can go either way and depends on the game.  You wouldn't let someone run through Halo's campaign three times, but you might only allow three multiplayer matches.  But, if you were to make a Tetris game, you could choose to stop them at a certain …
  • ^ +1If nothing else, I'm sure there will be community tags for different pricing models.  But giving the price model in the description somewhere is another given.
  • ^ Some good points.  For my game, you won't hit a pay wall until about an hour into it, which equates to about an hour-long free demo.  This would be suicide on mobile since most of those play sessions are entered with a significantly lower attentio…
  • I'd guess $20 to be the ceiling for most games, with maybe a AAA port here and there being $30 or $40. What would be fun and interesting to me is to see the games that are worth only $1 right alongside those that warrant a $20 price, on the same con…
  • I'd like this.  An OUYA sub on the GameMaker Community forum might be the better idea, though.
  • If you're still questioning 300ms as the ideal duration, you can always have it be a user setting (similar to how PCs let you change the double-click time).
  • Looks absolutely lovely.  This is the kind of game you want the OUYA for, to sit down on the couch and play with a buddy. Shoot... now I need to order another controller!